mirror of
https://github.com/wassname/phaser.git
synced 2026-09-09 11:28:47 +08:00
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
This commit is contained in:
+17
-45
@@ -166,32 +166,23 @@ module Phaser {
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atlasData = JSON.parse(atlasData);
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}
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// Malformed?
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if (atlasData['frames'])
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{
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this._queueSize++;
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this._fileList[key] = { type: 'textureatlas', key: key, url: textureURL, data: null, atlasURL: null, atlasData: atlasData['frames'], format: format, error: false, loaded: false };
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this._keys.push(key);
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}
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else
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{
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throw new Error("Phaser.Loader. Invalid Texture Atlas JSON given, missing frames block");
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}
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this._queueSize++;
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this._fileList[key] = { type: 'textureatlas', key: key, url: textureURL, data: null, atlasURL: null, atlasData: atlasData['frames'], format: format, error: false, loaded: false };
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this._keys.push(key);
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}
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else if (format == Loader.TEXTURE_ATLAS_XML_STARLING)
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{
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// An xml string or object has been given
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if (typeof atlasData === 'string')
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{
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var tmp;
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var xml;
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try
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{
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if (window['DOMParser'])
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{
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tmp = new DOMParser();
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xml = tmp.parseFromString(atlasData, "text/xml");
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var domparser = new DOMParser();
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xml = domparser.parseFromString(atlasData, "text/xml");
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}
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else
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{
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@@ -215,17 +206,9 @@ module Phaser {
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}
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}
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// Malformed?
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if (atlasData.getElementsByTagName('TextureAtlas'))
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{
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this._queueSize++;
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this._fileList[key] = { type: 'textureatlas', key: key, url: textureURL, data: null, atlasURL: null, atlasData: atlasData, format: format, error: false, loaded: false };
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this._keys.push(key);
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}
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else
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{
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throw new Error("Phaser.Loader. Invalid Texture Atlas XML given, missing <TextureAtlas> tag");
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}
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this._queueSize++;
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this._fileList[key] = { type: 'textureatlas', key: key, url: textureURL, data: null, atlasURL: null, atlasData: atlasData, format: format, error: false, loaded: false };
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this._keys.push(key);
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}
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}
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@@ -449,13 +432,9 @@ module Phaser {
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private jsonLoadComplete(key: string) {
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var data = JSON.parse(this._xhr.response);
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var file = this._fileList[key];
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// Malformed?
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if (data['frames'])
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{
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var file = this._fileList[key];
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this._game.cache.addTextureAtlas(file.key, file.url, file.data, data['frames'], file.format);
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}
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this._game.cache.addTextureAtlas(file.key, file.url, file.data, data['frames'], file.format);
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this.nextFile(key, true);
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@@ -468,23 +447,24 @@ module Phaser {
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private dataLoadError(key: string) {
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var file = this._fileList[key];
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file.error = true;
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this.nextFile(key, true);
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}
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private xmlLoadComplete(key: string) {
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var atlasData = this._xhr.response; // xml?
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var tmp;
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var atlasData = this._xhr.response;
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var xml;
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try
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{
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if (window['DOMParser'])
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{
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tmp = new DOMParser();
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xml = tmp.parseFromString(atlasData, "text/xml");
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var domparser = new DOMParser();
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xml = domparser.parseFromString(atlasData, "text/xml");
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}
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else
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{
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@@ -503,16 +483,8 @@ module Phaser {
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throw new Error("Phaser.Loader. Invalid Texture Atlas XML given");
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}
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// Malformed?
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if (xml.getElementsByTagName('TextureAtlas'))
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{
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var file = this._fileList[key];
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this._game.cache.addTextureAtlas(file.key, file.url, file.data, xml, file.format);
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}
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else
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{
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throw new Error("Phaser.Loader. Invalid Texture Atlas XML given, missing <TextureAtlas> tag");
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}
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var file = this._fileList[key];
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this._game.cache.addTextureAtlas(file.key, file.url, file.data, xml, file.format);
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this.nextFile(key, true);
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@@ -185,7 +185,7 @@ module Phaser {
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* @param camera {Rectangle} The rectangle you want to check.
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* @return {boolean} Return true if bounds of this sprite intersects the given rectangle, otherwise return false.
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*/
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public inCamera(camera: Rectangle): bool {
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public inCamera(camera: Rectangle, cameraOffsetX: number, cameraOffsetY: number): bool {
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// Object fixed in place regardless of the camera scrolling? Then it's always visible
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if (this.scrollFactor.x == 0 && this.scrollFactor.y == 0)
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@@ -193,21 +193,12 @@ module Phaser {
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return true;
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}
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// Otherwise, if it's scrolling perfectly in sync with the camera (1 to 1) then it's a simple bounds check on world coordinates
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if (this.scrollFactor.x == 1 && this.scrollFactor.y == 1)
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{
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return camera.intersects(this.frameBounds, this.frameBounds.length);
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}
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else
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{
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// Else apply the offsets
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this._dx = (this.frameBounds.x - camera.x) * this.scrollFactor.x;
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this._dy = (this.frameBounds.y - camera.y) * this.scrollFactor.y;
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this._dw = this.frameBounds.width * this.scale.x;
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this._dh = this.frameBounds.height * this.scale.y;
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this._dx = (this.frameBounds.x - camera.x);
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this._dy = (this.frameBounds.y - camera.y);
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this._dw = this.frameBounds.width * this.scale.x;
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this._dh = this.frameBounds.height * this.scale.y;
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return (camera.right > this._dx) && (camera.x < this._dx + this._dw) && (camera.bottom > this._dy) && (camera.y < this._dy + this._dh);
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}
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return (camera.right > this._dx) && (camera.x < this._dx + this._dw) && (camera.bottom > this._dy) && (camera.y < this._dy + this._dh);
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}
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@@ -248,7 +239,7 @@ module Phaser {
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public render(camera: Camera, cameraOffsetX: number, cameraOffsetY: number): bool {
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// Render checks
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if (this.visible == false || this.scale.x == 0 || this.scale.y == 0 || this.alpha < 0.1 || this.cameraBlacklist.indexOf(camera.ID) !== -1 || this.inCamera(camera.worldView) == false)
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if (this.visible == false || this.scale.x == 0 || this.scale.y == 0 || this.alpha < 0.1 || this.cameraBlacklist.indexOf(camera.ID) !== -1 || this.inCamera(camera.worldView, cameraOffsetX, cameraOffsetY) == false)
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{
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return false;
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}
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@@ -400,8 +391,8 @@ module Phaser {
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if (this.renderDebug)
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{
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//this.renderBounds(camera, cameraOffsetX, cameraOffsetY);
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this.collisionMask.render(camera, cameraOffsetX, cameraOffsetY);
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this.renderBounds(camera, cameraOffsetX, cameraOffsetY);
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//this.collisionMask.render(camera, cameraOffsetX, cameraOffsetY);
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}
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if (globalAlpha > -1)
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@@ -421,14 +412,11 @@ module Phaser {
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*/
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private renderBounds(camera:Camera, cameraOffsetX:number, cameraOffsetY:number) {
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//this._dx = cameraOffsetX + (this.frameBounds.topLeft.x - camera.worldView.x);
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//this._dy = cameraOffsetY + (this.frameBounds.topLeft.y - camera.worldView.y);
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this._dx = cameraOffsetX + (this.collisionMask.x - camera.worldView.x);
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this._dy = cameraOffsetY + (this.collisionMask.y - camera.worldView.y);
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this._dx = cameraOffsetX + (this.frameBounds.topLeft.x - camera.worldView.x);
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this._dy = cameraOffsetY + (this.frameBounds.topLeft.y - camera.worldView.y);
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this.context.fillStyle = this.renderDebugColor;
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this.context.fillRect(this._dx, this._dy, this.collisionMask.width, this.collisionMask.height);
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this.context.fillRect(this._dx, this._dy, this.frameBounds.width, this.frameBounds.height);
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//this.context.fillStyle = this.renderDebugPointColor;
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@@ -78,6 +78,12 @@ module Phaser {
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*/
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public static parseJSONData(game: Game, json): FrameData {
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// Malformed?
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if (!json['frames'])
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{
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throw new Error("Phaser.AnimationLoader.parseJSONData: Invalid Texture Atlas JSON given, missing 'frames' array");
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}
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// Let's create some frames then
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var data: FrameData = new FrameData();
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@@ -98,6 +104,12 @@ module Phaser {
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public static parseXMLData(game: Game, xml, format: number): FrameData {
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// Malformed?
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if (!xml.getElementsByTagName('TextureAtlas'))
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{
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throw new Error("Phaser.AnimationLoader.parseXMLData: Invalid Texture Atlas XML given, missing <TextureAtlas> tag");
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}
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// Let's create some frames then
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var data: FrameData = new FrameData();
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