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Tidying up some docs.
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@@ -44,6 +44,7 @@ Version 1.1.3 - in build
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* New: Added Mouse.pointerLock signal which you can listen to whenever the browser enters or leaves pointer lock mode.
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* New: StageScaleMode.forceOrientation allows you to lock your game to one orientation and display a Sprite (i.e. a "please rotate" screen) when incorrect.
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* New: World.visible boolean added, toggles rendering of the world on/off entirely.
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* New: Polygon class & drawPolygon method added to Graphics (thanks rjimenezda)
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* Fixed: Mouse.stop now uses the true useCapture, which means the event listeners stop listening correctly (thanks beeglebug)
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* Fixed: Input Keyboard example fix (thanks Atrodilla)
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* Updated: ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
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