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Loads of new examples, some more bug fixes, all of them work beautifully
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@@ -55,8 +55,6 @@
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graphics.moveTo(30,30);
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graphics.lineTo(600, 300);
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game.add.tween(graphics).to({ x: 200 }, 2000, Phaser.Easing.Linear.None, true, 0, 1000, true);
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}
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