Loads of new examples, some more bug fixes, all of them work beautifully

This commit is contained in:
Webeled
2013-10-14 19:32:07 +01:00
parent faf432bdb0
commit 969fa46484
24 changed files with 400 additions and 38 deletions
+39
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<?php
$title = "Destoying a sprite";
require('../head.php');
?>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
function preload() {
game.load.image('plane', 'assets/misc/boss1.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
}
function create() {
game.add.sprite(0, 0, 'sky');
for(var i=0;i<15;i++){
var sprite=game.add.sprite(game.world.randomX, game.world.randomY, 'plane');
sprite.inputEnabled=true;
sprite.input.useHandCursor=true;
sprite.events.onInputDown.add(destoyIt,this);
}
}
function destoyIt (sprite) {
sprite.destroy();
}
</script>
<?php
require('../foot.php');
?>