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Loads of new examples, some more bug fixes, all of them work beautifully
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<?php
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$title = "Scaling a sprite";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
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function preload() {
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game.load.image('disk', 'assets/sprites/darkwing_crazy.png');
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}
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function create() {
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for(var i=0;i<15;i++){
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var sprite=game.add.sprite(game.world.randomX, game.world.randomY, 'disk');
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var rand=game.rnd.realInRange(-2,6);
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sprite.scale.setTo(rand,rand);
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}
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}
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</script>
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<?php
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require('../foot.php');
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?>
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