mirror of
https://github.com/wassname/phaser.git
synced 2026-08-19 12:30:07 +08:00
Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
This commit is contained in:
+118
-32
@@ -23,13 +23,13 @@
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<ul class="nav">
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<li class="dropdown">
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<a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b
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<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="module-Phaser.html">Phaser</a>
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<a href="Phaser.html">Phaser</a>
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</li>
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@@ -46,22 +46,14 @@
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<a href="Phaser.Animation.html">Animation</a>
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</li>
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<li>
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<a href="Phaser.Animation.Frame.html">Frame</a>
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</li>
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<li>
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<a href="Phaser.Animation.FrameData.html">FrameData</a>
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</li>
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<li>
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<a href="Phaser.Animation.Parser.html">Parser</a>
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</li>
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<li>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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</li>
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<li>
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<li>
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<a href="Phaser.Cache.html">Cache</a>
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</li>
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@@ -78,10 +70,70 @@
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<a href="Phaser.Circle.html">Circle</a>
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</li>
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<li>
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<a href="Phaser.Color.html">Color</a>
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</li>
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<li>
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<a href="Phaser.Device.html">Device</a>
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</li>
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<li>
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<a href="Phaser.Easing.html">Easing</a>
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</li>
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<li>
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<a href="Phaser.Easing.Back.html">Back</a>
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</li>
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<li>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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</li>
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<li>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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</li>
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<li>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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</li>
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<li>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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</li>
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<li>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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</li>
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<li>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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</li>
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<li>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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</li>
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<li>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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</li>
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<li>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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</li>
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<li>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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</li>
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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<li>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li>
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<a href="Phaser.Game.html">Game</a>
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</li>
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@@ -115,7 +167,7 @@
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</li>
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<li>
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<a href="Phaser.Loader.Parser.html">Parser</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<li>
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@@ -202,10 +254,30 @@
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li>
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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<li>
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<a href="Phaser.Tween.html">Tween</a>
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</li>
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<li>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li>
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<li>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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</li>
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<li>
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<a href="Phaser.World.html">World</a>
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</li>
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@@ -218,6 +290,20 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -244,10 +330,10 @@
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/**
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* FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
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*
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* @class Phaser.Animation.FrameData
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* @class Phaser.FrameData
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* @constructor
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*/
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Phaser.Animation.FrameData = function () {
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Phaser.FrameData = function () {
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/**
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* @property {Array} _frames - Local array of frames.
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@@ -264,14 +350,14 @@ Phaser.Animation.FrameData = function () {
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};
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Phaser.Animation.FrameData.prototype = {
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Phaser.FrameData.prototype = {
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/**
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* Adds a new Frame to this FrameData collection. Typically called by the Animation.Parser and not directly.
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*
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* @method Phaser.Animation.FrameData#addFrame
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* @param {Phaser.Animation.Frame} frame - The frame to add to this FrameData set.
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* @return {Phaser.Animation.Frame} The frame that was just added.
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* @method Phaser.FrameData#addFrame
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* @param {Phaser.Frame} frame - The frame to add to this FrameData set.
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* @return {Phaser.Frame} The frame that was just added.
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*/
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addFrame: function (frame) {
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@@ -291,9 +377,9 @@ Phaser.Animation.FrameData.prototype = {
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/**
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* Get a Frame by its numerical index.
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*
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* @method Phaser.Animation.FrameData#getFrame
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* @method Phaser.FrameData#getFrame
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* @param {number} index - The index of the frame you want to get.
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* @return {Phaser.Animation.Frame} The frame, if found.
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* @return {Phaser.Frame} The frame, if found.
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*/
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getFrame: function (index) {
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@@ -309,9 +395,9 @@ Phaser.Animation.FrameData.prototype = {
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/**
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* Get a Frame by its frame name.
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*
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* @method Phaser.Animation.FrameData#getFrameByName
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* @method Phaser.FrameData#getFrameByName
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* @param {string} name - The name of the frame you want to get.
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* @return {Phaser.Animation.Frame} The frame, if found.
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* @return {Phaser.Frame} The frame, if found.
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*/
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getFrameByName: function (name) {
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@@ -327,7 +413,7 @@ Phaser.Animation.FrameData.prototype = {
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/**
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* Check if there is a Frame with the given name.
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*
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* @method Phaser.Animation.FrameData#checkFrameName
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* @method Phaser.FrameData#checkFrameName
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* @param {string} name - The name of the frame you want to check.
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* @return {boolean} True if the frame is found, otherwise false.
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*/
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@@ -345,7 +431,7 @@ Phaser.Animation.FrameData.prototype = {
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/**
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* Returns a range of frames based on the given start and end frame indexes and returns them in an Array.
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*
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* @method Phaser.Animation.FrameData#getFrameRange
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* @method Phaser.FrameData#getFrameRange
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* @param {number} start - The starting frame index.
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* @param {number} end - The ending frame index.
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* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
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@@ -368,7 +454,7 @@ Phaser.Animation.FrameData.prototype = {
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* Returns all of the Frames in this FrameData set where the frame index is found in the input array.
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* The frames are returned in the output array, or if none is provided in a new Array object.
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*
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* @method Phaser.Animation.FrameData#getFrames
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* @method Phaser.FrameData#getFrames
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* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
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* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
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* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
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@@ -415,7 +501,7 @@ Phaser.Animation.FrameData.prototype = {
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* Returns all of the Frame indexes in this FrameData set.
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* The frames indexes are returned in the output array, or if none is provided in a new Array object.
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*
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* @method Phaser.Animation.FrameData#getFrameIndexes
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* @method Phaser.FrameData#getFrameIndexes
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* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
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* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
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* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
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@@ -458,11 +544,11 @@ Phaser.Animation.FrameData.prototype = {
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};
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/**
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* @name Phaser.Animation.FrameData#total
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* @name Phaser.FrameData#total
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* @property {number} total - The total number of frames in this FrameData set.
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* @readonly
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*/
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Object.defineProperty(Phaser.Animation.FrameData.prototype, "total", {
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Object.defineProperty(Phaser.FrameData.prototype, "total", {
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get: function () {
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return this._frames.length;
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@@ -490,7 +576,7 @@ Object.defineProperty(Phaser.Animation.FrameData.prototype, "total", {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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on Thu Oct 03 2013 01:18:41 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Thu Oct 03 2013 02:35:44 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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