Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).

This commit is contained in:
Richard Davey
2013-10-03 02:38:35 +01:00
parent f832bacfd6
commit 96da57cac0
156 changed files with 65938 additions and 2035 deletions
+4 -4
View File
@@ -25,7 +25,7 @@ Phaser.AnimationManager = function (sprite) {
this.game = sprite.game;
/**
* @property {Phaser.Animation.Frame} currentFrame - The currently displayed Frame of animation, if any.
* @property {Phaser.Frame} currentFrame - The currently displayed Frame of animation, if any.
* @default
*/
this.currentFrame = null;
@@ -37,7 +37,7 @@ Phaser.AnimationManager = function (sprite) {
this.updateIfVisible = true;
/**
* @property {Phaser.Animation.FrameData} _frameData - A temp. var for holding the currently playing Animations FrameData.
* @property {Phaser.FrameData} _frameData - A temp. var for holding the currently playing Animations FrameData.
* @private
* @default
*/
@@ -65,7 +65,7 @@ Phaser.AnimationManager.prototype = {
*
* @method Phaser.AnimationManager#loadFrameData
* @private
* @param {Phaser.Animation.FrameData} frameData - The FrameData set to load.
* @param {Phaser.FrameData} frameData - The FrameData set to load.
*/
loadFrameData: function (frameData) {
@@ -258,7 +258,7 @@ Phaser.AnimationManager.prototype = {
/**
* @name Phaser.AnimationManager#frameData
* @property {Phaser.Animation.FrameData} frameData - The current animations FrameData.
* @property {Phaser.FrameData} frameData - The current animations FrameData.
* @readonly
*/
Object.defineProperty(Phaser.AnimationManager.prototype, "frameData", {