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Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
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+11
-16
@@ -2,27 +2,25 @@
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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* @module Phaser.Utils
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*/
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/**
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*
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* @class Utils
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* @class Phaser.Utils
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* @static
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*/
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Phaser.Utils = {
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/**
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* Javascript string pad ({@link http://www.webtoolkit.info/})
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* Javascript string pad http://www.webtoolkit.info/.
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* pad = the string to pad it out with (defaults to a space)<br>
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* dir = 1 (left), 2 (right), 3 (both)
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* @method pad
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* @method Phaser.Utils.pad
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* @param {string} str - The target string.
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* @param {number} len - Description.
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* @param {number} pad - the string to pad it out with (defaults to a space).
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* @param {number} [dir=3] the direction dir = 1 (left), 2 (right), 3 (both).
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* @return {string}
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**/
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*/
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pad: function (str, len, pad, dir) {
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if (typeof(len) == "undefined") { var len = 0; }
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@@ -54,10 +52,10 @@ Phaser.Utils = {
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},
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/**
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* This is a slightly modified version of jQuery.isPlainObject.
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* @method isPlainObject
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* @param {object} obj - Description.
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* @return {boolean} - Description.
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* This is a slightly modified version of jQuery.isPlainObject. A plain object is an object whose internal class property is [object Object].
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* @method Phaser.Utils.isPlainObject
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* @param {object} obj - The object to inspect.
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* @return {boolean} - true if the object is plain, otherwise false.
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*/
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isPlainObject: function (obj) {
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@@ -96,9 +94,9 @@ Phaser.Utils = {
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// objects ... (objects to recurse and copy from)
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/**
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* This is a slightly modified version of {@link http://api.jquery.com/jQuery.extend/|jQuery.extend}
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* @method extend
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* @return {Description} Description.
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* This is a slightly modified version of http://api.jquery.com/jQuery.extend/
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* @method Phaser.Utils.extend
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* @return {object} The extended object.
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*/
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extend: function () {
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@@ -178,7 +176,6 @@ Phaser.Utils = {
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/**
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* Converts a hex color number to an [R, G, B] array
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*
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* @method HEXtoRGB
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* @param {number} hex
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* @return {array}
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*/
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@@ -188,8 +185,6 @@ function HEXtoRGB(hex) {
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/**
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* A polyfill for Function.prototype.bind
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*
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* @method bind
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*/
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if (typeof Function.prototype.bind != 'function') {
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Function.prototype.bind = (function () {
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