Updating and fixing tests

This commit is contained in:
Richard Davey
2013-08-02 18:32:26 +01:00
parent 4c9c50584e
commit 982faeedb8
88 changed files with 571 additions and 1722 deletions
@@ -268,7 +268,7 @@ module Phaser.Components {
public set frameName(value: string) {
if (this._frameData.getFrameByName(value))
if (this._frameData && this._frameData.getFrameByName(value))
{
this.currentFrame = this._frameData.getFrameByName(value);
@@ -277,6 +277,10 @@ module Phaser.Components {
this._frameIndex = this.currentFrame.index;
}
else
{
throw new Error("Cannot set frameName: " + value);
}
}
+2 -1
View File
@@ -241,7 +241,6 @@ module Phaser.Components.Sprite {
this._parent.events.onDragStart = new Phaser.Signal;
this._parent.events.onDragStop = new Phaser.Signal;
}
}
return this._parent;
@@ -381,6 +380,7 @@ module Phaser.Components.Sprite {
this._pointerData[pointer.id].isUp = false;
this._pointerData[pointer.id].timeDown = this.game.time.now;
//console.log('touchedHandler: ' + Date.now());
this._parent.events.onInputDown.dispatch(this._parent, pointer);
// Start drag
@@ -416,6 +416,7 @@ module Phaser.Components.Sprite {
// Only release the InputUp signal if the pointer is still over this sprite
if (SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY()))
{
//console.log('releasedHandler: ' + Date.now());
this._parent.events.onInputUp.dispatch(this._parent, pointer);
}
else