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Updating and fixing tests
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@@ -241,7 +241,6 @@ module Phaser.Components.Sprite {
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this._parent.events.onDragStart = new Phaser.Signal;
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this._parent.events.onDragStop = new Phaser.Signal;
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}
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}
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return this._parent;
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@@ -381,6 +380,7 @@ module Phaser.Components.Sprite {
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this._pointerData[pointer.id].isUp = false;
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this._pointerData[pointer.id].timeDown = this.game.time.now;
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//console.log('touchedHandler: ' + Date.now());
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this._parent.events.onInputDown.dispatch(this._parent, pointer);
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// Start drag
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@@ -416,6 +416,7 @@ module Phaser.Components.Sprite {
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// Only release the InputUp signal if the pointer is still over this sprite
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if (SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY()))
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{
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//console.log('releasedHandler: ' + Date.now());
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this._parent.events.onInputUp.dispatch(this._parent, pointer);
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}
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else
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