Updating and fixing tests

This commit is contained in:
Richard Davey
2013-08-02 18:32:26 +01:00
parent 4c9c50584e
commit 982faeedb8
88 changed files with 571 additions and 1722 deletions
+1 -7
View File
@@ -25,13 +25,10 @@ TODO:
* Dispatch world resize event
* Investigate why tweens don't restart after the game pauses
* Fix bug in Tween yoyo + loop combo
* Apply Sprite scaling to Body.bounds
* Check that tween pausing works with the new performance.now
* Game.Time should monitor pause duration
* Investigate bug re: tilemap collision and animation frames
* Update tests that use arrow keys and include touch/mouse support (FlxControlHandler style)
* Texture Repeat doesn't scroll, because it's part of the camera not the world, need to think about this more
* Add JSON Texture Atlas object support.
* Pointer.getWorldX(camera) needs to take camera scale into consideration
* If stage.clear set to false and game pauses, when it unpauses you still see the pause arrow - resolve this
* Add clip support + shape options to Texture Component.
@@ -44,11 +41,7 @@ TODO:
* See which functions in the input component can move elsewhere (utils)
* Move all of the renderDebugInfo methods to the DebugUtils class
* Check bounds/edge points when sprite is only 1x1 sized :)
* See what I can move out of Body and into a BodyUtils class.
* See about optimising Advanced Physics a lot more, so it doesn't create lots of Vec2s everywhere.
* QuadTree.physics.checkHullIntersection
* Fix the Motion methods for the new physics system
* Move findShapeByPoint etc from Space to Manager (or at least add a proxy to them)
* Add visible toggle if tween property is alpha <> 01
* Camera.isHidden uses an array and length check, faster to swap for a single counter, also try to remove indexOf check
* Tilemap.render - move layers length to var
@@ -69,6 +62,7 @@ TODO:
* Pixel-perfect click check
* Check Flash atlas export is supported
* Plug-in Support
* DynamicTexture.setPixel needs to be swapped for a proper pixel put, not the filledRect it currently is.