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Updating and fixing tests
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@@ -25,13 +25,10 @@ TODO:
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* Dispatch world resize event
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* Investigate why tweens don't restart after the game pauses
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* Fix bug in Tween yoyo + loop combo
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* Apply Sprite scaling to Body.bounds
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* Check that tween pausing works with the new performance.now
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* Game.Time should monitor pause duration
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* Investigate bug re: tilemap collision and animation frames
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* Update tests that use arrow keys and include touch/mouse support (FlxControlHandler style)
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* Texture Repeat doesn't scroll, because it's part of the camera not the world, need to think about this more
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* Add JSON Texture Atlas object support.
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* Pointer.getWorldX(camera) needs to take camera scale into consideration
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* If stage.clear set to false and game pauses, when it unpauses you still see the pause arrow - resolve this
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* Add clip support + shape options to Texture Component.
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@@ -44,11 +41,7 @@ TODO:
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* See which functions in the input component can move elsewhere (utils)
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* Move all of the renderDebugInfo methods to the DebugUtils class
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* Check bounds/edge points when sprite is only 1x1 sized :)
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* See what I can move out of Body and into a BodyUtils class.
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* See about optimising Advanced Physics a lot more, so it doesn't create lots of Vec2s everywhere.
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* QuadTree.physics.checkHullIntersection
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* Fix the Motion methods for the new physics system
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* Move findShapeByPoint etc from Space to Manager (or at least add a proxy to them)
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* Add visible toggle if tween property is alpha <> 01
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* Camera.isHidden uses an array and length check, faster to swap for a single counter, also try to remove indexOf check
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* Tilemap.render - move layers length to var
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@@ -69,6 +62,7 @@ TODO:
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* Pixel-perfect click check
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* Check Flash atlas export is supported
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* Plug-in Support
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* DynamicTexture.setPixel needs to be swapped for a proper pixel put, not the filledRect it currently is.
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