Updating and fixing tests

This commit is contained in:
Richard Davey
2013-08-02 18:32:26 +01:00
parent 4c9c50584e
commit 982faeedb8
88 changed files with 571 additions and 1722 deletions
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/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../build/phaser-fx.d.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
game.load.image('backdrop', 'assets/pics/ninja-masters2.png');
game.load.start();
}
var scanlines;
function create() {
game.world.setSize(1216, 896);
// Add our effect to the camera
scanlines = game.camera.fx.add(Phaser.FX.Camera.Scanlines);
// We'll have the scanlines spaced out every 2 pixels
scanlines.spacing = 2;
// This is the color the lines will be drawn in
scanlines.color = 'rgba(0, 0, 0, 0.8)';
game.add.sprite(0, 0, 'backdrop');
}
function update() {
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
game.camera.x -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
game.camera.x += 4;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
game.camera.y -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
game.camera.y += 4;
}
}
})();
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/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../build/phaser-fx.d.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
game.load.image('backdrop', 'assets/pics/ninja-masters2.png');
game.load.start();
}
var scanlines: Phaser.FX.Camera.Scanlines;
function create() {
game.world.setSize(1216, 896);
// Add our effect to the camera
scanlines = <Phaser.FX.Camera.Scanlines> game.camera.fx.add(Phaser.FX.Camera.Scanlines);
// We'll have the scanlines spaced out every 2 pixels
scanlines.spacing = 2;
// This is the color the lines will be drawn in
scanlines.color = 'rgba(0, 0, 0, 0.8)';
game.add.sprite(0, 0, 'backdrop');
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
})();