Updating and fixing tests

This commit is contained in:
Richard Davey
2013-08-02 18:32:26 +01:00
parent 4c9c50584e
commit 982faeedb8
88 changed files with 571 additions and 1722 deletions
+22
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@@ -0,0 +1,22 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
game.load.start();
}
var atari;
function create() {
atari = game.add.sprite(300, 0, 'atari');
startBounceTween();
}
function startBounceTween() {
atari.y = 0;
var bounce = game.add.tween(atari);
bounce.to({
y: 500
}, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.Out);
bounce.onComplete.add(startBounceTween, this);
bounce.start();
}
})();
+36
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@@ -0,0 +1,36 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
game.load.start();
}
var atari: Phaser.Sprite;
function create() {
atari = game.add.sprite(300, 0, 'atari');
startBounceTween();
}
function startBounceTween() {
atari.y = 0;
var bounce: Phaser.Tween = game.add.tween(atari);
bounce.to({ y: 500 }, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.Out);
bounce.onComplete.add(startBounceTween, this);
bounce.start();
}
})();
+7
View File
@@ -1,5 +1,7 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
@@ -7,8 +9,11 @@
game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90);
game.load.start();
}
function create() {
var item: Phaser.Sprite;
for (var i = 0; i < 6; i++) {
item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i);
// Add a simple bounce tween to each character's position.
@@ -18,5 +23,7 @@
// Set background color to white.
game.stage.backgroundColor = '#fff';
}
})();