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StateManager fixes for when you change state in the create function.
TilemapLayer update for WebGL.
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@@ -1,6 +1,6 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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@@ -36,7 +36,7 @@ function create() {
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layer = map.createLayer('Tile Layer 1');
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layer.resizeWorld();
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// layer.resizeWorld();
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map.setCollisionBetween(1, 12);
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