StateManager fixes for when you change state in the create function.

TilemapLayer update for WebGL.
This commit is contained in:
photonstorm
2014-02-26 00:58:19 +00:00
parent d958b34f43
commit 994eaff92b
11 changed files with 310 additions and 88 deletions
+3 -3
View File
@@ -1,6 +1,6 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
@@ -36,7 +36,7 @@ function create() {
layer = map.createLayer('Tile Layer 1');
layer.resizeWorld();
// layer.resizeWorld();
map.setCollisionBetween(1, 12);