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Working through building the docs.
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@@ -77,7 +77,7 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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this.events = new Phaser.Events(this);
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/**
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* @property {AnimationManager} animations - This manages animations of the sprite. You can modify animations through it. (see AnimationManager)
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* @property {Phaser.AnimationManager} animations - This manages animations of the sprite. You can modify animations through it. (see Phaser.AnimationManager)
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*/
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this.animations = new Phaser.AnimationManager(this);
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