Nearly finished Tilemap integration into the core.

This commit is contained in:
photonstorm
2013-10-16 06:33:39 +01:00
parent 31018b9295
commit 9c1fdb371c
8 changed files with 1407 additions and 668 deletions
-22
View File
@@ -274,16 +274,6 @@ Phaser.Sprite = function (game, x, y, key, frame) {
*/
this.health = 1;
/**
* @property {Description} velocity - Description.
*/
// this.velocity = this.body.velocity;
/**
* @property {Description} acceleration - Description.
*/
// this.acceleration = this.body.acceleration;
/**
* @property {Description} inWorld - World bounds check.
*/
@@ -852,18 +842,6 @@ Object.defineProperty(Phaser.Sprite.prototype, "inCamera", {
});
/**
*
* @returns {boolean}
*/
Object.defineProperty(Phaser.Sprite.prototype, "worldX", {
get: function () {
return 1;
}
});
/**
* Get the input enabled state of this Sprite.
* @returns {Description}