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Nearly finished Tilemap integration into the core.
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@@ -274,16 +274,6 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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*/
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this.health = 1;
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/**
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* @property {Description} velocity - Description.
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*/
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// this.velocity = this.body.velocity;
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/**
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* @property {Description} acceleration - Description.
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*/
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// this.acceleration = this.body.acceleration;
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/**
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* @property {Description} inWorld - World bounds check.
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*/
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@@ -852,18 +842,6 @@ Object.defineProperty(Phaser.Sprite.prototype, "inCamera", {
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});
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/**
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*
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* @returns {boolean}
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*/
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Object.defineProperty(Phaser.Sprite.prototype, "worldX", {
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get: function () {
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return 1;
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}
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});
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/**
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* Get the input enabled state of this Sprite.
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* @returns {Description}
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