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Tidying up the repo, moving old wip stuff out, clearing up the docs.
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@@ -856,7 +856,7 @@ Phaser.BitmapData.prototype = {
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if (this._dirty)
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{
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// Only needed if running in WebGL, otherwise this array will never get cleared down
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if (this.game.renderType == Phaser.WEBGL)
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if (this.game.renderType === Phaser.WEBGL)
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{
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PIXI.texturesToUpdate.push(this.baseTexture);
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}
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@@ -890,7 +890,7 @@ Phaser.BitmapData.prototype.constructor = Phaser.BitmapData;
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Fri Feb 21 2014 15:36:21 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Mon Feb 24 2014 12:11:34 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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