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https://github.com/wassname/phaser.git
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Tidying up the repo, moving old wip stuff out, clearing up the docs.
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+9
-2
@@ -568,7 +568,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.renderer = Phaser.AUTO;
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/**
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* @property {number} renderType - The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.
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* @property {number} renderType - The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.
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*/
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this.renderType = Phaser.AUTO;
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@@ -1031,6 +1031,13 @@ Phaser.Game.prototype = {
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*/
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setUpRenderer: function () {
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if (this.device.trident)
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{
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// Pixi WebGL renderer on IE11 doesn't work correctly at the moment, the pre-multiplied alpha gets all washed out.
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// So we're forcing canvas for now until this is fixed, sorry. It's got to be better than no game appearing at all, right?
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this.renderType = Phaser.CANVAS;
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}
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if (this.renderType === Phaser.HEADLESS || this.renderType === Phaser.CANVAS || (this.renderType === Phaser.AUTO && this.device.webGL === false))
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{
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if (this.device.canvas)
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@@ -1257,7 +1264,7 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Fri Feb 21 2014 15:36:21 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Mon Feb 24 2014 12:11:34 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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