Tidying up the repo, moving old wip stuff out, clearing up the docs.

This commit is contained in:
photonstorm
2014-02-24 12:14:31 +00:00
parent 46e85c8394
commit 9d9fd06392
774 changed files with 1717 additions and 123045 deletions
+9 -2
View File
@@ -568,7 +568,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
this.renderer = Phaser.AUTO;
/**
* @property {number} renderType - The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.
* @property {number} renderType - The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.
*/
this.renderType = Phaser.AUTO;
@@ -1031,6 +1031,13 @@ Phaser.Game.prototype = {
*/
setUpRenderer: function () {
if (this.device.trident)
{
// Pixi WebGL renderer on IE11 doesn't work correctly at the moment, the pre-multiplied alpha gets all washed out.
// So we're forcing canvas for now until this is fixed, sorry. It's got to be better than no game appearing at all, right?
this.renderType = Phaser.CANVAS;
}
if (this.renderType === Phaser.HEADLESS || this.renderType === Phaser.CANVAS || (this.renderType === Phaser.AUTO && this.device.webGL === false))
{
if (this.device.canvas)
@@ -1257,7 +1264,7 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Fri Feb 21 2014 15:36:21 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Mon Feb 24 2014 12:11:34 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>