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https://github.com/wassname/phaser.git
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Tidying up the repo, moving old wip stuff out, clearing up the docs.
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@@ -3090,7 +3090,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-710">line 710</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-717">line 717</a>
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</li></ul></dd>
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@@ -3676,7 +3676,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
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<td class="description last"><p>The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.</p></td>
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<td class="description last"><p>The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.</p></td>
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</tr>
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@@ -5075,7 +5075,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-681">line 681</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-688">line 688</a>
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</li></ul></dd>
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@@ -5144,7 +5144,7 @@ When a game is paused the onPause event is dispatched. When it is resumed the on
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-656">line 656</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-663">line 663</a>
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</li></ul></dd>
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@@ -5214,7 +5214,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-642">line 642</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-649">line 649</a>
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</li></ul></dd>
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@@ -5283,7 +5283,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-574">line 574</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-581">line 581</a>
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</li></ul></dd>
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@@ -5629,7 +5629,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-668">line 668</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-675">line 675</a>
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</li></ul></dd>
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@@ -5747,7 +5747,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-588">line 588</a>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-595">line 595</a>
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</li></ul></dd>
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@@ -5798,7 +5798,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Fri Feb 21 2014 15:36:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Mon Feb 24 2014 12:11:39 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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