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Adding Type support for collision checks.
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+14
-1
@@ -7,7 +7,20 @@ var Phaser = Phaser || {
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GAMES: [],
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AUTO: 0,
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CANVAS: 1,
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WEBGL: 2
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WEBGL: 2,
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SPRITE: 0,
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BUTTON: 1,
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BULLET: 2,
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GRAPHICS: 3,
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TEXT: 4,
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TILESPRITE: 5,
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BITMAPTEXT: 6,
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GROUP: 7,
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RENDERTEXTURE: 8,
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TILEMAP: 9,
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TILEMAPLAYER: 10,
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EMITTER: 11
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};
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