Adding Type support for collision checks.

This commit is contained in:
Richard Davey
2013-09-12 21:54:41 +01:00
parent 79dc3566f4
commit 9f687b4f8a
13 changed files with 683 additions and 207 deletions
+2
View File
@@ -17,6 +17,8 @@ Phaser.Sprite = function (game, x, y, key, frame) {
this.name = '';
this.type = Phaser.SPRITE;
this.renderOrderID = -1;
// If you would like the Sprite to have a lifespan once 'born' you can set this to a positive value. Handy for particles, bullets, etc.