Adding Type support for collision checks.

This commit is contained in:
Richard Davey
2013-09-12 21:54:41 +01:00
parent 79dc3566f4
commit 9f687b4f8a
13 changed files with 683 additions and 207 deletions
+2
View File
@@ -13,6 +13,8 @@ Phaser.TileSprite = function (game, x, y, width, height, key, frame) {
PIXI.TilingSprite.call(this, this.texture, width, height);
this.type = Phaser.TILESPRITE;
/**
* The scaling of the image that is being tiled
*