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Adding Type support for collision checks.
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@@ -14,6 +14,8 @@ Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
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this.name = 'emitter' + this.game.particles.ID++;
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this.type = Phaser.EMITTER;
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/**
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* The X position of the top left corner of the emitter in world space.
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*/
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