Adding Type support for collision checks.

This commit is contained in:
Richard Davey
2013-09-12 21:54:41 +01:00
parent 79dc3566f4
commit 9f687b4f8a
13 changed files with 683 additions and 207 deletions
+2
View File
@@ -14,6 +14,8 @@ Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
this.name = 'emitter' + this.game.particles.ID++;
this.type = Phaser.EMITTER;
/**
* The X position of the top left corner of the emitter in world space.
*/