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Adding Type support for collision checks.
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@@ -73,6 +73,7 @@ Phaser.TilemapLayer = function (parent, id, key, mapFormat, name, tileWidth, til
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this.ID = id;
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this.name = name;
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this.key = key;
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this.type = Phaser.TILEMAPLAYER;
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this.mapFormat = mapFormat;
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this.tileWidth = tileWidth;
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