mirror of
https://github.com/wassname/phaser.git
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Lots of doc updates!
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+128
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@@ -54,6 +54,18 @@
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<li>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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</li>
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<li>
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<a href="Phaser.Bullet.html">Bullet</a>
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</li>
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<li>
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<a href="Phaser.Button.html">Button</a>
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</li>
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<li>
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<a href="Phaser.Cache.html">Cache</a>
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</li>
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@@ -126,6 +138,10 @@
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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</li>
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<li>
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<a href="Phaser.Events.html">Events</a>
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</li>
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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@@ -138,6 +154,14 @@
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<a href="Phaser.Game.html">Game</a>
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</li>
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<li>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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<li>
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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<li>
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<a href="Phaser.Group.html">Group</a>
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</li>
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@@ -194,6 +218,14 @@
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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<li>
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<a href="Phaser.Physics.html">Physics</a>
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</li>
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<li>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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@@ -222,6 +254,10 @@
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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@@ -238,6 +274,10 @@
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li>
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li>
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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@@ -254,6 +294,14 @@
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li>
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li>
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<a href="Phaser.Time.html">Time</a>
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</li>
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@@ -296,10 +344,82 @@
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#audio">audio</a>
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</li>
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<li>
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<a href="global.html#bitmapText">bitmapText</a>
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</li>
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<li>
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<a href="global.html#bottom">bottom</a>
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</li>
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<li>
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<a href="global.html#button">button</a>
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</li>
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<li>
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<a href="global.html#child">child</a>
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</li>
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<li>
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<a href="global.html#emitter">emitter</a>
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</li>
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<li>
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<a href="global.html#existing.">existing.</a>
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</li>
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<li>
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<a href="global.html#graphics">graphics</a>
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</li>
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<li>
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<a href="global.html#group">group</a>
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</li>
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<li>
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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<li>
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<a href="global.html#renderTexture">renderTexture</a>
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</li>
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<li>
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<a href="global.html#right">right</a>
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</li>
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<li>
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<a href="global.html#sprite">sprite</a>
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</li>
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<li>
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<a href="global.html#text">text</a>
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</li>
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<li>
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<a href="global.html#tilemap">tilemap</a>
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</li>
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<li>
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<a href="global.html#tilemaplayer">tilemaplayer</a>
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</li>
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<li>
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<a href="global.html#tileset">tileset</a>
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</li>
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<li>
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<a href="global.html#tileSprite">tileSprite</a>
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</li>
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<li>
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<a href="global.html#tween">tween</a>
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</li>
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</ul>
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</li>
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@@ -410,7 +530,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
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<td class="type">
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<span class="param-type">Phaser.Sprite</span>
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<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
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@@ -1853,7 +1973,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
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<dl>
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<dt>
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<h4 class="name" id="generateFrameNames"><span class="type-signature"><static> </span>generateFrameNames<span class="signature">(prefix, min, max, <span class="optional">suffix</span>, <span class="optional">zeroPad</span>)</span><span class="type-signature"></span></h4>
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<h4 class="name" id="generateFrameNames"><span class="type-signature"><static> </span>generateFrameNames<span class="signature">(prefix, start, stop, <span class="optional">suffix</span>, <span class="optional">zeroPad</span>)</span><span class="type-signature"></span></h4>
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</dt>
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@@ -1936,7 +2056,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
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<tr>
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<td class="name"><code>min</code></td>
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<td class="name"><code>start</code></td>
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<td class="type">
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@@ -1964,14 +2084,14 @@ You could use this function to generate those by doing: Phaser.Animation.generat
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</td>
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<td class="description last"><p>The number to start sequentially counting from. If your frames are named 'explosion_0001' to 'explosion_0034' the min is 1.</p></td>
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<td class="description last"><p>The number to start sequentially counting from. If your frames are named 'explosion_0001' to 'explosion_0034' the start is 1.</p></td>
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</tr>
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<tr>
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<td class="name"><code>max</code></td>
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<td class="name"><code>stop</code></td>
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<td class="type">
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@@ -1999,7 +2119,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
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</td>
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<td class="description last"><p>The number to count up to. If your frames are named 'explosion_0001' to 'explosion_0034' the max is 34.</p></td>
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<td class="description last"><p>The number to count to. If your frames are named 'explosion_0001' to 'explosion_0034' the stop value is 34.</p></td>
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</tr>
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@@ -2814,8 +2934,8 @@ You could use this function to generate those by doing: Phaser.Animation.generat
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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on Wed Oct 23 2013 13:51:58 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Fri Oct 25 2013 16:16:43 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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