Lots of doc updates!

This commit is contained in:
photonstorm
2013-10-25 16:54:40 +01:00
parent 0463bb4333
commit 9f9e6a2a57
147 changed files with 60434 additions and 972 deletions
+147 -27
View File
@@ -54,6 +54,18 @@
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li>
<a href="Phaser.Bullet.html">Bullet</a>
</li>
<li>
<a href="Phaser.Button.html">Button</a>
</li>
<li>
<a href="Phaser.Cache.html">Cache</a>
</li>
@@ -126,6 +138,10 @@
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
<li>
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
@@ -138,6 +154,14 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
<li>
<a href="Phaser.Group.html">Group</a>
</li>
@@ -194,6 +218,14 @@
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li>
<a href="Phaser.Physics.html">Physics</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -222,6 +254,10 @@
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li>
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li>
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
@@ -238,6 +274,10 @@
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li>
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
@@ -254,6 +294,14 @@
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li>
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li>
<a href="Phaser.Time.html">Time</a>
</li>
@@ -296,10 +344,82 @@
<ul class="dropdown-menu ">
<li>
<a href="global.html#audio">audio</a>
</li>
<li>
<a href="global.html#bitmapText">bitmapText</a>
</li>
<li>
<a href="global.html#bottom">bottom</a>
</li>
<li>
<a href="global.html#button">button</a>
</li>
<li>
<a href="global.html#child">child</a>
</li>
<li>
<a href="global.html#emitter">emitter</a>
</li>
<li>
<a href="global.html#existing.">existing.</a>
</li>
<li>
<a href="global.html#graphics">graphics</a>
</li>
<li>
<a href="global.html#group">group</a>
</li>
<li>
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#renderTexture">renderTexture</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
<li>
<a href="global.html#sprite">sprite</a>
</li>
<li>
<a href="global.html#text">text</a>
</li>
<li>
<a href="global.html#tilemap">tilemap</a>
</li>
<li>
<a href="global.html#tilemaplayer">tilemaplayer</a>
</li>
<li>
<a href="global.html#tileset">tileset</a>
</li>
<li>
<a href="global.html#tileSprite">tileSprite</a>
</li>
<li>
<a href="global.html#tween">tween</a>
</li>
</ul>
</li>
@@ -1686,7 +1806,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-279">line 279</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-281">line 281</a>
</li></ul></dd>
@@ -1847,7 +1967,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-738">line 738</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-740">line 740</a>
</li></ul></dd>
@@ -2137,7 +2257,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-305">line 305</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-307">line 307</a>
</li></ul></dd>
@@ -2345,7 +2465,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-411">line 411</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-413">line 413</a>
</li></ul></dd>
@@ -2425,7 +2545,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -2588,7 +2708,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-516">line 516</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-518">line 518</a>
</li></ul></dd>
@@ -2780,7 +2900,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-671">line 671</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-673">line 673</a>
</li></ul></dd>
@@ -2941,7 +3061,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-694">line 694</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-696">line 696</a>
</li></ul></dd>
@@ -3184,7 +3304,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-588">line 588</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-590">line 590</a>
</li></ul></dd>
@@ -3486,7 +3606,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-716">line 716</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-718">line 718</a>
</li></ul></dd>
@@ -3729,7 +3849,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-242">line 242</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-244">line 244</a>
</li></ul></dd>
@@ -3807,7 +3927,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -3890,7 +4010,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-611">line 611</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-613">line 613</a>
</li></ul></dd>
@@ -3970,7 +4090,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -4100,7 +4220,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-635">line 635</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-637">line 637</a>
</li></ul></dd>
@@ -4180,7 +4300,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -4343,7 +4463,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-387">line 387</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-389">line 389</a>
</li></ul></dd>
@@ -4423,7 +4543,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -4674,7 +4794,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -4837,7 +4957,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-437">line 437</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-439">line 439</a>
</li></ul></dd>
@@ -4917,7 +5037,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -5080,7 +5200,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-365">line 365</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-367">line 367</a>
</li></ul></dd>
@@ -5334,7 +5454,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-763">line 763</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-765">line 765</a>
</li></ul></dd>
@@ -5414,7 +5534,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type">Phaser.Sprite</span>
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
@@ -5577,7 +5697,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-486">line 486</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-488">line 488</a>
</li></ul></dd>
@@ -5860,8 +5980,8 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
on Wed Oct 23 2013 13:52:04 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Fri Oct 25 2013 16:16:50 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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