Lots of doc updates!

This commit is contained in:
photonstorm
2013-10-25 16:54:40 +01:00
parent 0463bb4333
commit 9f9e6a2a57
147 changed files with 60434 additions and 972 deletions
+141 -4
View File
@@ -54,6 +54,18 @@
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li>
<a href="Phaser.Bullet.html">Bullet</a>
</li>
<li>
<a href="Phaser.Button.html">Button</a>
</li>
<li>
<a href="Phaser.Cache.html">Cache</a>
</li>
@@ -126,6 +138,10 @@
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
<li>
<a href="Phaser.Events.html">Events</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
@@ -138,6 +154,14 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
<li>
<a href="Phaser.Group.html">Group</a>
</li>
@@ -194,6 +218,14 @@
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li>
<a href="Phaser.Physics.html">Physics</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -222,6 +254,10 @@
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li>
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li>
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
@@ -238,6 +274,10 @@
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li>
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
@@ -254,6 +294,14 @@
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li>
<a href="Phaser.Text.html">Text</a>
</li>
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li>
<a href="Phaser.Time.html">Time</a>
</li>
@@ -296,10 +344,82 @@
<ul class="dropdown-menu ">
<li>
<a href="global.html#audio">audio</a>
</li>
<li>
<a href="global.html#bitmapText">bitmapText</a>
</li>
<li>
<a href="global.html#bottom">bottom</a>
</li>
<li>
<a href="global.html#button">button</a>
</li>
<li>
<a href="global.html#child">child</a>
</li>
<li>
<a href="global.html#emitter">emitter</a>
</li>
<li>
<a href="global.html#existing.">existing.</a>
</li>
<li>
<a href="global.html#graphics">graphics</a>
</li>
<li>
<a href="global.html#group">group</a>
</li>
<li>
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
</li>
<li>
<a href="global.html#renderTexture">renderTexture</a>
</li>
<li>
<a href="global.html#right">right</a>
</li>
<li>
<a href="global.html#sprite">sprite</a>
</li>
<li>
<a href="global.html#text">text</a>
</li>
<li>
<a href="global.html#tilemap">tilemap</a>
</li>
<li>
<a href="global.html#tilemaplayer">tilemaplayer</a>
</li>
<li>
<a href="global.html#tileset">tileset</a>
</li>
<li>
<a href="global.html#tileSprite">tileSprite</a>
</li>
<li>
<a href="global.html#tween">tween</a>
</li>
</ul>
</li>
@@ -426,6 +546,19 @@ Phaser.Rectangle.prototype = {
},
/**
* Runs Math.floor() on the x, y, width and height values of this Rectangle.
* @method Phaser.Rectangle#floorAll
**/
floorAll: function () {
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
this.width = Math.floor(this.width);
this.height = Math.floor(this.height);
},
/**
* Copies the x, y, width and height properties from any given object to this Rectangle.
* @method Phaser.Rectangle#copyFrom
@@ -829,7 +962,7 @@ Phaser.Rectangle.inflate = function (a, dx, dy) {
* @return {Phaser.Rectangle} The Rectangle object.
*/
Phaser.Rectangle.inflatePoint = function (a, point) {
return Phaser.Phaser.Rectangle.inflate(a, point.x, point.y);
return Phaser.Rectangle.inflate(a, point.x, point.y);
};
/**
@@ -868,6 +1001,10 @@ Phaser.Rectangle.contains = function (a, x, y) {
return (x >= a.x && x &lt;= a.right && y >= a.y && y &lt;= a.bottom);
};
Phaser.Rectangle.containsRaw = function (rx, ry, rw, rh, x, y) {
return (x >= rx && x &lt;= (rx + rw) && y >= ry && y &lt;= (ry + rh));
};
/**
* Determines whether the specified point is contained within the rectangular region defined by this Rectangle object. This method is similar to the Rectangle.contains() method, except that it takes a Point object as a parameter.
* @method Phaser.Rectangle.containsPoint
@@ -876,7 +1013,7 @@ Phaser.Rectangle.contains = function (a, x, y) {
* @return {boolean} A value of true if the Rectangle object contains the specified point; otherwise false.
*/
Phaser.Rectangle.containsPoint = function (a, point) {
return Phaser.Phaser.Rectangle.contains(a, point.x, point.y);
return Phaser.Rectangle.contains(a, point.x, point.y);
};
/**
@@ -1007,8 +1144,8 @@ Phaser.Rectangle.union = function (a, b, out) {
<br />
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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