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Lots of doc fixes (thanks nhowell)
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@@ -916,7 +916,6 @@ Object.defineProperty(Phaser.Sprite.prototype, "exists", {
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});
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/**
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* An Sprite that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Sprite.cameraOffset.
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* Note that the cameraOffset values are in addition to any parent in the display list.
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