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Lots of doc fixes (thanks nhowell)
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@@ -32,7 +32,7 @@ Phaser.Math = {
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/**
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* a is fuzzyLessThan b if it is less than b + ε.
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* @method Phaser.Math#fuzzyEqual
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* @method Phaser.Math#fuzzyLessThan
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* @param {number} a
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* @param {number} b
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* @param {number} epsilon
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@@ -810,7 +810,6 @@ Phaser.Math = {
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* @param {number} angle - The angle value to check. Must be between -180 and +180.
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* @param {number} min - The minimum angle that is allowed (must be -180 or greater).
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* @param {number} max - The maximum angle that is allowed (must be 180 or less).
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*
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* @return {number} The new angle value, returns the same as the input angle if it was within bounds
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*/
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angleLimit: function (angle, min, max) {
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