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@@ -0,0 +1,63 @@
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// The first parameter to your function should always be 'game' which is an instance of the Game object.
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FakeGame = function (game) {
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// Store the reference and then use it through-out your code
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this.game = game;
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this.car;
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this.bigCam;
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};
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FakeGame.prototype = {
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init: function () {
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this.game.loader.addImageFile('track', '../../assets/games/f1/track.png');
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this.game.loader.addImageFile('car', '../../assets/games/f1/car1.png');
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this.game.loader.load();
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},
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create: function () {
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this.game.camera.setBounds(0, 0, this.game.stage.width, this.game.stage.height);
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this.game.createSprite(0, 0, 'track');
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this.car = this.game.createSprite(180, 298, 'car');
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this.car.rotation = 180;
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this.car.maxVelocity.setTo(150, 150);
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this.bigCam = this.game.createCamera(640, 0, 100, 200);
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this.bigCam.follow(this.car, Camera.STYLE_LOCKON);
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this.bigCam.setBounds(0, 0, this.game.stage.width, this.game.stage.height);
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this.bigCam.showBorder = true;
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this.bigCam.borderColor = 'rgb(0,0,0)';
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this.bigCam.scale.setTo(2, 2);
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},
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update: function () {
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if (this.game.input.keyboard.isDown(Keyboard.LEFT))
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{
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this.car.rotation -= 4;
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}
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else if (this.game.input.keyboard.isDown(Keyboard.RIGHT))
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{
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this.car.rotation += 4;
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}
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if (this.game.input.keyboard.isDown(Keyboard.UP))
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{
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this.car.velocity.copyFrom(this.game.math.velocityFromAngle(this.car.angle, 150));
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}
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else
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{
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this.car.velocity.copyFrom(this.game.math.velocityFromAngle(this.car.angle, 60));
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}
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}
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}
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