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Physics.processRebound now takes Body direction into account, helps with body-body collision bounces (thanks ram64)
Fixed the Example / physics / mass velocity test. Fixed readme typo.
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@@ -67,7 +67,7 @@ There is also an [un-official Getting Started Guide](http://www.antonoffplus.com
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Change Log
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----------
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Version 1.1.6 - "Shienar" - 24th February 2014
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Version 1.1.6 - "Shienar" - 24th February 2014 (amended 21:34 GMT)
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New Examples:
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@@ -82,6 +82,8 @@ Updates:
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Bug Fixes:
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* Physics.processRebound now takes Body direction into account, helps with body-body collision bounces (thanks ram64)
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* Fixed the Example / physics / mass velocity test.
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* Updated Physics.Body.applyDamping so that velocity is reduced down to zero properly (thanks caezs)
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* ArcadePhysics.collideSpriteVsTilemapLayer wouldn't call the process or collide callbacks if only 1 tile was involved in the check (thanks mandarinx)
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* Lots of documentation fixes (thanks nhowell)
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