Physics.processRebound now takes Body direction into account, helps with body-body collision bounces (thanks ram64)

Fixed the Example / physics / mass velocity test.
Fixed readme typo.
This commit is contained in:
photonstorm
2014-02-24 21:43:02 +00:00
parent 0ed1aedba7
commit a25f6dbc3b
5 changed files with 29 additions and 32 deletions
+3 -1
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@@ -67,7 +67,7 @@ There is also an [un-official Getting Started Guide](http://www.antonoffplus.com
Change Log
----------
Version 1.1.6 - "Shienar" - 24th February 2014
Version 1.1.6 - "Shienar" - 24th February 2014 (amended 21:34 GMT)
New Examples:
@@ -82,6 +82,8 @@ Updates:
Bug Fixes:
* Physics.processRebound now takes Body direction into account, helps with body-body collision bounces (thanks ram64)
* Fixed the Example / physics / mass velocity test.
* Updated Physics.Body.applyDamping so that velocity is reduced down to zero properly (thanks caezs)
* ArcadePhysics.collideSpriteVsTilemapLayer wouldn't call the process or collide callbacks if only 1 tile was involved in the check (thanks mandarinx)
* Lots of documentation fixes (thanks nhowell)