Added ability for full Audio tag playback and iOS touch lock load support.

This commit is contained in:
Richard Davey
2013-07-16 23:32:47 +01:00
parent 72eb22128f
commit a2c756e37f
11 changed files with 620 additions and 215 deletions
+5 -6
View File
@@ -1,7 +1,7 @@
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/sound/SoundManager.ts" />
/// <reference path="../../Phaser/sound/Sound.ts" />
//var PhaserGlobal = { disableWebAudio: true };
//var PhaserGlobal = { fakeiOSTouchLock: true, disableWebAudio: true };
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
@@ -9,7 +9,6 @@
game.load.audio('boden', [
'assets/mp3/bodenstaendig_2000_in_rock_4bit.mp3'
]);
//game.load.audio('boden', ['assets/mp3/puzzleover.mp3']);
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.start();
}
@@ -26,10 +25,10 @@ Phaser.Button
function create() {
this.music = game.add.audio('boden');
this.button = game.add.button(game.stage.centerX, 400, 'button', playMusic, this, 2, 1, 0);
this.volumeUp = game.add.button(0, 0, 'button', volUp, this, 2, 1, 0);
this.volumeDown = game.add.button(700, 0, 'button', volDown, this, 2, 1, 0);
this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
}
//this.volumeUp = game.add.button(0, 0, 'button', volUp, this, 2, 1, 0);
//this.volumeDown = game.add.button(700, 0, 'button', volDown, this, 2, 1, 0);
//this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
}
function render() {
this.music.renderDebug(0, 300);
}
+4 -7
View File
@@ -2,7 +2,7 @@
/// <reference path="../../Phaser/sound/SoundManager.ts" />
/// <reference path="../../Phaser/sound/Sound.ts" />
//var PhaserGlobal = { disableWebAudio: true };
//var PhaserGlobal = { fakeiOSTouchLock: true, disableWebAudio: true };
(function () {
@@ -12,7 +12,6 @@
//game.load.audio('wizball', ['assets/mp3/oedipus_wizball_highscore.ogg', 'assets/mp3/oedipus_wizball_highscore.mp3']);
game.load.audio('boden', ['assets/mp3/bodenstaendig_2000_in_rock_4bit.mp3']);
//game.load.audio('boden', ['assets/mp3/puzzleover.mp3']);
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.start();
@@ -29,16 +28,14 @@
this.music = game.add.audio('boden');
this.button = game.add.button(game.stage.centerX, 400, 'button', playMusic, this, 2, 1, 0);
this.volumeUp = game.add.button(0, 0, 'button', volUp, this, 2, 1, 0);
this.volumeDown = game.add.button(700, 0, 'button', volDown, this, 2, 1, 0);
this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
//this.volumeUp = game.add.button(0, 0, 'button', volUp, this, 2, 1, 0);
//this.volumeDown = game.add.button(700, 0, 'button', volDown, this, 2, 1, 0);
//this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
}
function render() {
this.music.renderDebug(0, 300);
}
function togglePause() {