Fixed world drag support and other input modifications.

This commit is contained in:
Richard Davey
2013-06-07 07:35:28 +01:00
parent 730594835a
commit a30762ed8c
37 changed files with 1078 additions and 435 deletions
+35
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@@ -0,0 +1,35 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
// Here we create a tiny game (320x240 in size)
var game = new Phaser.Game(this, 'game', 320, 240, init, create, update, render);
function init() {
// This sets a limit on the up-scale
game.stage.scale.maxWidth = 800;
game.stage.scale.maxHeight = 600;
// Then we tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
game.load.image('melon', 'assets/sprites/melon.png');
game.load.start();
}
function create() {
game.world.setSize(2000, 2000);
for(var i = 0; i < 1000; i++) {
game.add.sprite(game.world.randomX, game.world.randomY, 'melon');
}
}
function update() {
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
game.camera.x -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
game.camera.x += 4;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
game.camera.y -= 4;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
game.camera.y += 4;
}
}
function render() {
game.input.renderDebugInfo(16, 16);
}
})();
+62
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@@ -0,0 +1,62 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
// Here we create a tiny game (320x240 in size)
var game = new Phaser.Game(this, 'game', 320, 240, init, create, update, render);
function init() {
// This sets a limit on the up-scale
game.stage.scale.maxWidth = 800;
game.stage.scale.maxHeight = 600;
// Then we tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
game.load.image('melon', 'assets/sprites/melon.png');
game.load.start();
}
function create() {
game.world.setSize(2000, 2000);
for (var i = 0; i < 1000; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'melon');
}
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
function render() {
game.input.renderDebugInfo(16, 16);
}
})();
+10
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@@ -0,0 +1,10 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, null, null, null, render);
function render() {
game.input.pointer1.renderDebug();
game.input.pointer2.renderDebug();
game.input.pointer3.renderDebug();
game.input.pointer4.renderDebug();
}
})();
+16
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@@ -0,0 +1,16 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, null, null, null, render);
function render() {
game.input.pointer1.renderDebug();
game.input.pointer2.renderDebug();
game.input.pointer3.renderDebug();
game.input.pointer4.renderDebug();
}
})();
+2 -2
View File
@@ -10,8 +10,8 @@
function create() {
// Create a load of sprites
for(var i = 0; i < 26; i++) {
var tempSprite = game.add.sprite(i * 32, 100, 'sprite', Phaser.Types.BODY_DYNAMIC);
tempSprite.input.enabled = true;
var tempSprite = game.add.sprite(i * 32, 100, 'sprite');
tempSprite.input.start(0, false, true);
tempSprite.events.onInputOver.add(dropSprite, this);
}
}
+2 -2
View File
@@ -19,8 +19,8 @@
// Create a load of sprites
for (var i = 0; i < 26; i++)
{
var tempSprite: Phaser.Sprite = game.add.sprite(i * 32, 100, 'sprite', Phaser.Types.BODY_DYNAMIC);
tempSprite.input.enabled = true;
var tempSprite: Phaser.Sprite = game.add.sprite(i * 32, 100, 'sprite');
tempSprite.input.start(0, false, true);
tempSprite.events.onInputOver.add(dropSprite, this);
}
+1
View File
@@ -35,5 +35,6 @@
game.camera.renderDebugInfo(32, 32);
test.body.renderDebugInfo(300, 32);
Phaser.DebugUtils.renderSpriteInfo(test, 32, 200);
game.input.renderDebugInfo(300, 200);
}
})();
+2
View File
@@ -66,6 +66,8 @@
Phaser.DebugUtils.renderSpriteInfo(test, 32, 200);
game.input.renderDebugInfo(300, 200);
}
})();