Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.

This commit is contained in:
photonstorm
2013-12-13 14:04:14 +00:00
parent 1b954066a6
commit a361a18616
38 changed files with 9447 additions and 102 deletions
+6 -6
View File
@@ -15,12 +15,12 @@ Phaser.TilemapParser = {
* Creates a Tileset object.
* @method Phaser.TilemapParser.tileset
* @param {Phaser.Game} game - Game reference to the currently running game.
* @param {string} key
* @param {number} tileWidth
* @param {number} tileHeight
* @param {number} tileMax
* @param {number} tileMargin
* @param {number} tileSpacing
* @param {string} key - The Cache key of this tileset.
* @param {number} tileWidth - Width of the sprite sheet.
* @param {number} tileHeight - Height of the sprite sheet.
* @param {number} tileMax - How many tiles stored in the sprite sheet.
* @param {number} [tileMargin=0] - If the tiles have been drawn with a margin, specify the amount here.
* @param {number} [tileSpacing=0] - If the tiles have been drawn with spacing between them, specify the amount here.
* @return {Phaser.Tileset} Generated Tileset object.
*/
tileset: function (game, key, tileWidth, tileHeight, tileMax, tileMargin, tileSpacing) {