mirror of
https://github.com/wassname/phaser.git
synced 2026-09-11 12:31:29 +08:00
Fixed daft issue in Camera and fully implemented tilemap collision.
This commit is contained in:
+13
-35
@@ -1,43 +1,19 @@
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var __extends = this.__extends || function (d, b) {
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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var customParticle2 = (function (_super) {
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__extends(customParticle2, _super);
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function customParticle2(game) {
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_super.call(this, game);
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var s = [
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'carrot',
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'melon',
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'eggplant',
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'mushroom',
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'pineapple'
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];
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this.loadGraphic(game.math.getRandom(s));
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this.elasticity = 0.8;
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}
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return customParticle2;
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})(Phaser.Particle);
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
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myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
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myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
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myGame.loader.load();
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}
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var map;
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var car;
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var tile;
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var emitter;
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var test;
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function create() {
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map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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map.setCollisionRange(21, 53);
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@@ -51,14 +27,17 @@ var customParticle2 = (function (_super) {
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]);
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.particleClass = customParticle2;
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emitter.makeParticles(null, 100, 0, false, 0.7);
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emitter.gravity = 100;
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emitter.setRotation(0, 0);
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emitter.start(false, 10, 0.05);
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emitter.makeParticles('melon', 100, 0, false, 1);
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emitter.gravity = 200;
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emitter.bounce = 0.8;
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//emitter.setRotation(0, 0);
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emitter.start(false, 10, 0.1);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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//car.renderDebug = true;
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test = myGame.createSprite(200, 64, 'ufo');
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test.elasticity = 1;
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test.velocity.x = 50;
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test.velocity.y = 100;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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}
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function update() {
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@@ -74,10 +53,9 @@ var customParticle2 = (function (_super) {
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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car.velocity.y = 200;
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}
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// Collide the space ship with the particles
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myGame.collide(car, emitter);
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// Collide everything with the map
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//map.collide();
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map.collide(emitter);
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map.collide();
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// And collide everything in the game :)
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myGame.collide();
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}
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})();
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+14
-29
@@ -1,20 +1,6 @@
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/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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class customParticle2 extends Phaser.Particle {
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constructor(game:Phaser.Game) {
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super(game);
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var s = ['carrot', 'melon', 'eggplant', 'mushroom', 'pineapple'];
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this.loadGraphic(game.math.getRandom(s));
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this.elasticity = 0.8;
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}
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}
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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@@ -24,11 +10,7 @@ class customParticle2 extends Phaser.Particle {
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png');
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myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png');
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myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png');
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myGame.loader.load();
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@@ -38,6 +20,7 @@ class customParticle2 extends Phaser.Particle {
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var car: Phaser.Sprite;
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var tile: Phaser.Tile;
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var emitter: Phaser.Emitter;
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var test: Phaser.Sprite;
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function create() {
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@@ -51,15 +34,18 @@ class customParticle2 extends Phaser.Particle {
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.particleClass = customParticle2;
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emitter.makeParticles(null, 100, 0, false, 0.7);
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emitter.gravity = 100;
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emitter.setRotation(0,0);
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emitter.start(false, 10, 0.05);
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emitter.makeParticles('melon', 100, 0, false, 1);
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emitter.gravity = 200;
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emitter.bounce = 0.8;
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emitter.start(false, 10, 0.1);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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//car.renderDebug = true;
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test = myGame.createSprite(200, 64, 'ufo');
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test.elasticity = 1;
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test.velocity.x = 50;
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test.velocity.y = 100;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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@@ -88,12 +74,11 @@ class customParticle2 extends Phaser.Particle {
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car.velocity.y = 200;
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}
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// Collide the space ship with the particles
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myGame.collide(car, emitter);
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// Collide everything with the map
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//map.collide();
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map.collide(emitter);
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map.collide();
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// And collide everything in the game :)
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myGame.collide();
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}
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