Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.

This commit is contained in:
Richard Davey
2013-09-10 16:46:39 +01:00
parent 5da0e42be4
commit a486bf6b4a
17 changed files with 338 additions and 201 deletions
+1 -5
View File
@@ -26,7 +26,7 @@
function create() {
game.world._stage.backgroundColorString = '#182d3b';
game.stage.backgroundColor = '#182d3b';
music = game.add.audio('boden');
music.play();
@@ -37,15 +37,11 @@
}
function update() {
s.rotation += 0.01;
}
function render() {
game.debug.renderSoundInfo(music, 20, 32);
}
})();