Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.

This commit is contained in:
Richard Davey
2013-09-10 16:46:39 +01:00
parent 5da0e42be4
commit a486bf6b4a
17 changed files with 338 additions and 201 deletions
+30
View File
@@ -148,6 +148,16 @@ Phaser.World.prototype = {
if (child1Prev) { child1Prev._iNext = child2; }
if (child2Next) { child2Next._iPrev = child1; }
if (child1.__renderGroup)
{
child1.__renderGroup.updateTexture(child1);
}
if (child2.__renderGroup)
{
child2.__renderGroup.updateTexture(child2);
}
return true;
}
else if (child2._iNext == child1)
@@ -161,6 +171,16 @@ Phaser.World.prototype = {
if (child2Prev) { child2Prev._iNext = child1; }
if (child1Next) { child2Next._iPrev = child2; }
if (child1.__renderGroup)
{
child1.__renderGroup.updateTexture(child1);
}
if (child2.__renderGroup)
{
child2.__renderGroup.updateTexture(child2);
}
return true;
}
else
@@ -176,6 +196,16 @@ Phaser.World.prototype = {
if (child2Prev) { child2Prev._iNext = child1; }
if (child2Next) { child2Next._iPrev = child1; }
if (child1.__renderGroup)
{
child1.__renderGroup.updateTexture(child1);
}
if (child2.__renderGroup)
{
child2.__renderGroup.updateTexture(child2);
}
return true;
}