Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.

This commit is contained in:
Richard Davey
2013-09-10 16:46:39 +01:00
parent 5da0e42be4
commit a486bf6b4a
17 changed files with 338 additions and 201 deletions
+4 -3
View File
@@ -55,9 +55,10 @@ Phaser.Mouse.prototype = {
return _this.onMouseUp(event);
};
this.game.stage.canvas.addEventListener('mousedown', this._onMouseDown, true);
this.game.stage.canvas.addEventListener('mousemove', this._onMouseMove, true);
this.game.stage.canvas.addEventListener('mouseup', this._onMouseUp, true);
this.game.renderer.view.addEventListener('mousedown', this._onMouseDown, true);
this.game.renderer.view.addEventListener('mousemove', this._onMouseMove, true);
this.game.renderer.view.addEventListener('mouseup', this._onMouseUp, true);
},
/**