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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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@@ -242,8 +242,6 @@ Phaser.Pointer.prototype = {
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{
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this.game.input.x = this.x * this.game.input.scale.x;
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this.game.input.y = this.y * this.game.input.scale.y;
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// this.game.input.x = this.x;
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// this.game.input.y = this.y;
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this.game.input.position.setTo(this.x, this.y);
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this.game.input.onDown.dispatch(this);
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this.game.input.resetSpeed(this.x, this.y);
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