Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.

This commit is contained in:
Richard Davey
2013-09-10 16:46:39 +01:00
parent 5da0e42be4
commit a486bf6b4a
17 changed files with 338 additions and 201 deletions
-2
View File
@@ -242,8 +242,6 @@ Phaser.Pointer.prototype = {
{
this.game.input.x = this.x * this.game.input.scale.x;
this.game.input.y = this.y * this.game.input.scale.y;
// this.game.input.x = this.x;
// this.game.input.y = this.y;
this.game.input.position.setTo(this.x, this.y);
this.game.input.onDown.dispatch(this);
this.game.input.resetSpeed(this.x, this.y);