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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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+6
-6
@@ -77,12 +77,12 @@ Phaser.Touch.prototype = {
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return _this.consumeTouchMove(event);
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};
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this.game.stage.canvas.addEventListener('touchstart', this._onTouchStart, false);
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this.game.stage.canvas.addEventListener('touchmove', this._onTouchMove, false);
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this.game.stage.canvas.addEventListener('touchend', this._onTouchEnd, false);
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this.game.stage.canvas.addEventListener('touchenter', this._onTouchEnter, false);
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this.game.stage.canvas.addEventListener('touchleave', this._onTouchLeave, false);
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this.game.stage.canvas.addEventListener('touchcancel', this._onTouchCancel, false);
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this.game.renderer.view.addEventListener('touchstart', this._onTouchStart, false);
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this.game.renderer.view.addEventListener('touchmove', this._onTouchMove, false);
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this.game.renderer.view.addEventListener('touchend', this._onTouchEnd, false);
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this.game.renderer.view.addEventListener('touchenter', this._onTouchEnter, false);
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this.game.renderer.view.addEventListener('touchleave', this._onTouchLeave, false);
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this.game.renderer.view.addEventListener('touchcancel', this._onTouchCancel, false);
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document.addEventListener('touchmove', this._documentTouchMove, false);
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}
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