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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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@@ -196,7 +196,8 @@ Phaser.Utils.Debug.prototype = {
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color = color || 'rgb(255,255,255)';
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this.start(x, y, color);
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this.line('Sound: ' + sound.key + ' Locked: ' + sound.game.sound.touchLocked + ' Pending Playback: ' + sound.pendingPlayback);
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this.line('Sound: ' + sound.key + ' Locked: ' + sound.game.sound.touchLocked);
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this.line('Is Ready?: ' + this.game.cache.isSoundReady(sound.key) + ' Pending Playback: ' + sound.pendingPlayback);
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this.line('Decoded: ' + sound.isDecoded + ' Decoding: ' + sound.isDecoding);
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this.line('Total Duration: ' + sound.totalDuration + ' Playing: ' + sound.isPlaying);
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this.line('Time: ' + sound.currentTime);
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