Loads of issues reported on Github resolved (sprite crop, music resume, etc).

This commit is contained in:
photonstorm
2013-10-24 04:27:28 +01:00
parent e4621aafdd
commit a6fac64248
17 changed files with 538 additions and 774 deletions
+13 -7
View File
@@ -1,29 +1,35 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('trsi', 'assets/pics/trsipic1_lazur.jpg');
}
var r;
var pic;
function create() {
pic = game.add.sprite(0, 0, 'trsi');
r = new Phaser.Rectangle(0, 0, 200, 200);
pic.cropEnabled = true;
pic.crop.width = 128;
pic.crop.height = 128;
}
function update() {
r.x = game.input.x;
r.y = game.input.y;
pic.x = game.input.x;
pic.y = game.input.y;
// Apply the new crop Rectangle to the sprite
pic.crop = r;
pic.crop.x = game.input.x;
pic.crop.y = game.input.y;
}
function render() {
game.debug.renderText('x: ' + game.input.x + ' y: ' + game.input.y, 32, 32);
}
+10 -14
View File
@@ -1,27 +1,23 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('trsi', 'assets/pics/trsipic1_lazur.jpg');
}
var r;
var pic;
function create() {
pic = game.add.sprite(game.world.centerX, 550, 'trsi');
var pic = game.add.sprite(game.world.centerX, 550, 'trsi');
pic.anchor.setTo(0.5, 1);
// By default Sprites ignore the crop setting, you have to explicitly enable it like this:
pic.cropEnabled = true;
r = new Phaser.Rectangle(0, 0, 200, pic.height);
// Set the crop rect width to zero
pic.crop.width = 0;
game.add.tween(r).to( { x: pic.width - 200 }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
}
function update() {
// Apply the new crop Rectangle to the sprite
pic.crop = r;
// Here we'll tween the crop rect, from a width of zero to full width, and back again
game.add.tween(pic.crop).to( { width: pic.width }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
}
+10 -14
View File
@@ -1,27 +1,23 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('trsi', 'assets/pics/trsipic1_lazur.jpg');
}
var r;
var pic;
function create() {
pic = game.add.sprite(game.world.centerX, 550, 'trsi');
var pic = game.add.sprite(game.world.centerX, 550, 'trsi');
pic.anchor.setTo(0.5, 1);
r = new Phaser.Rectangle(0, 0, pic.width, 0);
// By default Sprites ignore the crop setting, you have to explicitly enable it like this:
pic.cropEnabled = true;
game.add.tween(r).to( { height: pic.height }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
}
function update() {
// Apply the new crop Rectangle to the sprite
pic.crop = r;
// Set the crop rect height to zero
pic.crop.height = 0;
// Here we'll tween the crop rect, from a height of zero to full height, and back again
game.add.tween(pic.crop).to( { height: pic.height }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
}