mirror of
https://github.com/wassname/phaser.git
synced 2026-06-29 16:30:29 +08:00
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
This commit is contained in:
+35
-13
@@ -406,33 +406,55 @@ Object.defineProperty(Phaser.Animation.prototype, "frame", {
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*
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* @method Phaser.Animation.generateFrameNames
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* @param {string} prefix - The start of the filename. If the filename was 'explosion_0001-large' the prefix would be 'explosion_'.
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* @param {number} min - The number to start sequentially counting from. If your frames are named 'explosion_0001' to 'explosion_0034' the min is 1.
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* @param {number} max - The number to count up to. If your frames are named 'explosion_0001' to 'explosion_0034' the max is 34.
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* @param {number} start - The number to start sequentially counting from. If your frames are named 'explosion_0001' to 'explosion_0034' the start is 1.
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* @param {number} stop - The number to count to. If your frames are named 'explosion_0001' to 'explosion_0034' the stop value is 34.
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* @param {string} [suffix=''] - The end of the filename. If the filename was 'explosion_0001-large' the prefix would be '-large'.
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* @param {number} [zeroPad=0] - The number of zeroes to pad the min and max values with. If your frames are named 'explosion_0001' to 'explosion_0034' then the zeroPad is 4.
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*/
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Phaser.Animation.generateFrameNames = function (prefix, min, max, suffix, zeroPad) {
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Phaser.Animation.generateFrameNames = function (prefix, start, stop, suffix, zeroPad) {
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if (typeof suffix == 'undefined') { suffix = ''; }
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var output = [];
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var frame = '';
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for (var i = min; i <= max; i++)
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if (start < stop)
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{
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if (typeof zeroPad == 'number')
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for (var i = start; i <= stop; i++)
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{
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// str, len, pad, dir
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frame = Phaser.Utils.pad(i.toString(), zeroPad, '0', 1);
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if (typeof zeroPad == 'number')
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{
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// str, len, pad, dir
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frame = Phaser.Utils.pad(i.toString(), zeroPad, '0', 1);
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}
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else
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{
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frame = i.toString();
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}
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frame = prefix + frame + suffix;
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output.push(frame);
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}
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else
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}
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else
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{
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for (var i = start; i >= stop; i--)
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{
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frame = i.toString();
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if (typeof zeroPad == 'number')
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{
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// str, len, pad, dir
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frame = Phaser.Utils.pad(i.toString(), zeroPad, '0', 1);
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}
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else
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{
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frame = i.toString();
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}
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frame = prefix + frame + suffix;
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output.push(frame);
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}
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frame = prefix + frame + suffix;
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output.push(frame);
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}
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return output;
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@@ -426,6 +426,10 @@ Phaser.Game.prototype = {
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*/
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destroy: function () {
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this.raf.stop();
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this.input.destroy();
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this.state.destroy();
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this.state = null;
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+83
-61
@@ -144,20 +144,6 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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*/
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this.anchor = new Phaser.Point();
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/**
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* @property {Description} _cropUUID - Description.
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* @private
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* @default
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*/
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this._cropUUID = null;
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/**
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* @property {Description} _cropUUID - Description.
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* @private
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* @default
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*/
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this._cropRect = null;
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/**
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* @property {number} x - Description.
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*/
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@@ -225,7 +211,10 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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boundsX: 0, boundsY: 0,
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// If this sprite visible to the camera (regardless of being set to visible or not)
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cameraVisible: true
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cameraVisible: true,
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// Crop cache
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cropX: 0, cropY: 0, cropWidth: this.currentFrame.sourceSizeW, cropHeight: this.currentFrame.sourceSizeH
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};
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@@ -305,6 +294,9 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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*/
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this.fixedToCamera = false;
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this.crop = new Phaser.Rectangle(0, 0, this._cache.width, this._cache.height);
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this.cropEnabled = false;
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};
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// Needed to keep the PIXI.Sprite constructor in the prototype chain (as the core pixi renderer uses an instanceof check sadly)
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@@ -352,6 +344,11 @@ Phaser.Sprite.prototype.preUpdate = function() {
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this.updateCache();
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this.updateAnimation();
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if (this.cropEnabled)
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{
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this.updateCrop();
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}
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// Re-run the camera visibility check
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if (this._cache.dirty)
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{
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@@ -436,6 +433,37 @@ Phaser.Sprite.prototype.updateAnimation = function() {
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}
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Phaser.Sprite.prototype.updateCrop = function() {
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// This only runs if crop is enabled
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if (this.crop.width != this._cache.cropWidth || this.crop.height != this._cache.cropHeight || this.crop.x != this._cache.cropX || this.crop.y != this._cache.cropY)
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{
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this.crop.floorAll();
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this._cache.cropX = this.crop.x;
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this._cache.cropY = this.crop.y;
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this._cache.cropWidth = this.crop.width;
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this._cache.cropHeight = this.crop.height;
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this.texture.frame = this.crop;
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this.texture.width = this.crop.width;
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this.texture.height = this.crop.height;
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this.texture.updateFrame = true;
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PIXI.Texture.frameUpdates.push(this.texture);
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}
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}
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Phaser.Sprite.prototype.resetCrop = function() {
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this.crop = new Phaser.Rectangle(0, 0, this._cache.width, this._cache.height);
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this.texture.setFrame(this.crop);
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this.cropEnabled = false;
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}
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Phaser.Sprite.prototype.postUpdate = function() {
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if (this.exists)
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@@ -586,9 +614,20 @@ Phaser.Sprite.prototype.destroy = function() {
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this.group.remove(this);
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}
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this.input.destroy();
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this.events.destroy();
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this.animations.destroy();
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if (this.input)
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{
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this.input.destroy();
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}
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if (this.events)
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{
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this.events.destroy();
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}
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if (this.animations)
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{
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this.animations.destroy();
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}
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this.alive = false;
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this.exists = false;
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@@ -847,56 +886,39 @@ Object.defineProperty(Phaser.Sprite.prototype, "inCamera", {
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});
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/**
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* Get the input enabled state of this Sprite.
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* @returns {Description}
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*//**
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* Set the ability for this sprite to receive input events.
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* @param {Description} value - Description
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*/
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Object.defineProperty(Phaser.Sprite.prototype, "crop", {
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get: function () {
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return this._cropRect;
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* The width of the sprite, setting this will actually modify the scale to acheive the value set
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*
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* @property width
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* @type Number
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*/
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Object.defineProperty(Phaser.Sprite.prototype, 'width', {
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get: function() {
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return this.scale.x * this.currentFrame.width;
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},
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set: function (value) {
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set: function(value) {
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this.scale.x = value / this.currentFrame.width
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this._width = value;
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}
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if (value instanceof Phaser.Rectangle)
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{
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if (this._cropUUID == null)
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{
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this._cropUUID = this.game.rnd.uuid();
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});
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PIXI.TextureCache[this._cropUUID] = new PIXI.Texture(PIXI.BaseTextureCache[this.key], {
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x: Math.floor(value.x),
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y: Math.floor(value.y),
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width: Math.floor(value.width),
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height: Math.floor(value.height)
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});
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}
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else
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{
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PIXI.TextureCache[this._cropUUID].frame = value;
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}
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/**
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* The height of the sprite, setting this will actually modify the scale to acheive the value set
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*
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* @property height
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* @type Number
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*/
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Object.defineProperty(Phaser.Sprite.prototype, 'height', {
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this._cropRect = value;
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this.setTexture(PIXI.TextureCache[this._cropUUID]);
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}
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else
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{
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this._cropRect = null;
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get: function() {
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return this.scale.y * this.currentFrame.height;
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},
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if (this.animations.isLoaded)
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{
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this.animations.refreshFrame();
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}
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else
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{
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this.setTexture(PIXI.TextureCache[this.key]);
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}
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}
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set: function(value) {
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this.scale.y = value / this.currentFrame.height
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this._height = value;
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}
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});
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@@ -103,6 +103,19 @@ Phaser.Rectangle.prototype = {
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},
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/**
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* Runs Math.floor() on the x, y, width and height values of this Rectangle.
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* @method Phaser.Rectangle#floorAll
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**/
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floorAll: function () {
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this.x = Math.floor(this.x);
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this.y = Math.floor(this.y);
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this.width = Math.floor(this.width);
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this.height = Math.floor(this.height);
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},
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/**
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* Copies the x, y, width and height properties from any given object to this Rectangle.
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* @method Phaser.Rectangle#copyFrom
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+13
-22
@@ -395,6 +395,19 @@ Phaser.Input.prototype = {
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this.mspointer.start();
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this.mousePointer.active = true;
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},
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/**
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* Stops all of the Input Managers from running.
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* @method Phaser.Input#destroy
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*/
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destroy: function () {
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this.mouse.stop();
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this.keyboard.stop();
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this.touch.stop();
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this.mspointer.stop();
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},
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/**
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@@ -681,28 +694,6 @@ Phaser.Input.prototype = {
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return null;
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},
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/**
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* Get the distance between two Pointer objects.
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* @method Phaser.Input#getDistance
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* @param {Pointer} pointer1
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* @param {Pointer} pointer2
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* @return {Description} Description.
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*/
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getDistance: function (pointer1, pointer2) {
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// return Phaser.Vec2Utils.distance(pointer1.position, pointer2.position);
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},
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/**
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* Get the angle between two Pointer objects.
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* @method Phaser.Input#getAngle
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* @param {Pointer} pointer1
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* @param {Pointer} pointer2
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* @return {Description} Description.
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*/
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getAngle: function (pointer1, pointer2) {
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// return Phaser.Vec2Utils.angle(pointer1.position, pointer2.position);
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}
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};
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@@ -306,10 +306,13 @@ Phaser.InputHandler.prototype = {
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if (this.enabled)
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{
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this.enabled = false;
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this.game.input.interactiveItems.remove(this);
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this.stop();
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// Null everything
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this.sprite = null;
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// etc
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}
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},
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@@ -615,7 +618,10 @@ Phaser.InputHandler.prototype = {
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this.game.stage.canvas.style.cursor = "default";
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}
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this.sprite.events.onInputOut.dispatch(this.sprite, pointer);
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if (this.sprite && this.sprite.events)
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{
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this.sprite.events.onInputOut.dispatch(this.sprite, pointer);
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}
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},
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@@ -281,7 +281,7 @@ Phaser.Pointer.prototype = {
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this.game.input.x = this.x * this.game.input.scale.x;
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this.game.input.y = this.y * this.game.input.scale.y;
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this.game.input.position.setTo(this.x, this.y);
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this.game.input.onDown.dispatch(this);
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this.game.input.onDown.dispatch(this, event);
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this.game.input.resetSpeed(this.x, this.y);
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}
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@@ -506,7 +506,7 @@ Phaser.Pointer.prototype = {
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if (this.game.input.multiInputOverride == Phaser.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Input.MOUSE_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Input.TOUCH_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
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{
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this.game.input.onUp.dispatch(this);
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this.game.input.onUp.dispatch(this, event);
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// Was it a tap?
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if (this.duration >= 0 && this.duration <= this.game.input.tapRate)
|
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@@ -161,6 +161,7 @@ Phaser.Loader.prototype = {
|
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}
|
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sprite.crop = this.preloadSprite.crop;
|
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sprite.cropEnabled = true;
|
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|
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},
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@@ -935,7 +936,7 @@ Phaser.Loader.prototype = {
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break;
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case 'text':
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file.data = this._xhr.response;
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file.data = this._xhr.responseText;
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this.game.cache.addText(file.key, file.url, file.data);
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break;
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}
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@@ -955,7 +956,7 @@ Phaser.Loader.prototype = {
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||||
*/
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jsonLoadComplete: function (key) {
|
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var data = JSON.parse(this._xhr.response);
|
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var data = JSON.parse(this._xhr.responseText);
|
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var file = this._fileList[key];
|
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|
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if (file.type == 'tilemap')
|
||||
@@ -979,7 +980,7 @@ Phaser.Loader.prototype = {
|
||||
*/
|
||||
csvLoadComplete: function (key) {
|
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var data = this._xhr.response;
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var data = this._xhr.responseText;
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var file = this._fileList[key];
|
||||
|
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this.game.cache.addTilemap(file.key, file.url, data, file.format);
|
||||
@@ -1014,7 +1015,7 @@ Phaser.Loader.prototype = {
|
||||
*/
|
||||
xmlLoadComplete: function (key) {
|
||||
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||||
var data = this._xhr.response;
|
||||
var data = this._xhr.responseText;
|
||||
var xml;
|
||||
|
||||
try
|
||||
|
||||
+25
-4
@@ -118,8 +118,7 @@ Phaser.Sound = function (game, key, volume, loop) {
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* @property {number} autoplay
|
||||
* @default
|
||||
* @property {number} stopTime
|
||||
*/
|
||||
this.stopTime = 0;
|
||||
|
||||
@@ -130,6 +129,18 @@ Phaser.Sound = function (game, key, volume, loop) {
|
||||
*/
|
||||
this.paused = false;
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* @property {number} pausedPosition
|
||||
*/
|
||||
this.pausedPosition = 0;
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* @property {number} pausedTime
|
||||
*/
|
||||
this.pausedTime = 0;
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* @property {boolean} isPlaying
|
||||
@@ -627,10 +638,13 @@ Phaser.Sound.prototype = {
|
||||
this.stop();
|
||||
this.isPlaying = false;
|
||||
this.paused = true;
|
||||
this.pausedPosition = this.currentTime;
|
||||
this.pausedTime = this.game.time.now;
|
||||
this.onPause.dispatch(this);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Resumes the sound
|
||||
* @method Phaser.Sound#resume
|
||||
@@ -641,14 +655,20 @@ Phaser.Sound.prototype = {
|
||||
{
|
||||
if (this.usingWebAudio)
|
||||
{
|
||||
var p = this.position + (this.pausedPosition / 1000);
|
||||
|
||||
this._sound = this.context.createBufferSource();
|
||||
this._sound.buffer = this._buffer;
|
||||
this._sound.connect(this.gainNode);
|
||||
|
||||
if (typeof this._sound.start === 'undefined')
|
||||
{
|
||||
this._sound.noteGrainOn(0, this.position, this.duration);
|
||||
this._sound.noteGrainOn(0, p, this.duration);
|
||||
//this._sound.noteOn(0); // the zero is vitally important, crashes iOS6 without it
|
||||
}
|
||||
else
|
||||
{
|
||||
this._sound.start(0, this.position, this.duration);
|
||||
this._sound.start(0, p, this.duration);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -658,6 +678,7 @@ Phaser.Sound.prototype = {
|
||||
|
||||
this.isPlaying = true;
|
||||
this.paused = false;
|
||||
this.startTime += (this.game.time.now - this.pausedTime);
|
||||
this.onResume.dispatch(this);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user