mirror of
https://github.com/wassname/phaser.git
synced 2026-08-16 11:25:21 +08:00
Sprite.loadTexture added.
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@@ -1,6 +1,14 @@
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<?php
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$title = "Tanks";
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require('../head.php');
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$title = "Tanks " . $_SERVER['SERVER_NAME'];
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if ($_SERVER['SERVER_NAME'] == 'gametest.mobi')
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{
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require('head_live.php');
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}
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else
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{
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require('../head.php');
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}
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?>
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<script type="text/javascript">
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@@ -82,12 +90,14 @@
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};
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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// var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload () {
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game.load.atlas('tank', 'assets/games/tanks/tanks.png', 'assets/games/tanks/tanks.json');
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game.load.atlas('enemy', 'assets/games/tanks/enemy-tanks.png', 'assets/games/tanks/tanks.json');
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game.load.image('logo', 'assets/games/tanks/logo.png');
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game.load.image('bullet', 'assets/games/tanks/bullet.png');
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game.load.image('earth', 'assets/games/tanks/scorched_earth.png');
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game.load.spritesheet('kaboom', 'assets/games/tanks/explosion.png', 64, 64, 23);
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@@ -104,6 +114,8 @@
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var enemyBullets;
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var explosions;
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var logo;
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var currentSpeed = 0;
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var cursors;
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@@ -145,7 +157,7 @@
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// Create some baddies to waste :)
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enemies = [];
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for (var i = 0; i < 10; i++)
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for (var i = 0; i < 20; i++)
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{
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enemies.push(new EnemyTank(i, game, tank, enemyBullets));
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}
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@@ -174,14 +186,26 @@
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tank.bringToTop();
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turret.bringToTop();
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logo = game.add.sprite(0, 200, 'logo');
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logo.fixedToCamera = true;
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game.input.onDown.add(removeLogo, this);
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game.camera.follow(tank);
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game.camera.deadzone = new Phaser.Rectangle(100, 100, 600, 400);
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game.camera.deadzone = new Phaser.Rectangle(150, 150, 500, 300);
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game.camera.focusOnXY(0, 0);
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cursors = game.input.keyboard.createCursorKeys();
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}
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function removeLogo () {
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game.input.onDown.remove(removeLogo, this);
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logo.kill();
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}
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function update () {
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game.physics.collide(enemyBullets, tank, bulletHitPlayer, null, this);
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@@ -290,5 +314,12 @@
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</script>
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<?php
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require('../foot.php');
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if ($_SERVER['SERVER_NAME'] == 'gametest.mobi')
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{
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require('foot.php');
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}
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else
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{
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require('../foot.php');
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}
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?>
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