Sprite.loadTexture added.

This commit is contained in:
photonstorm
2013-10-10 09:03:38 +01:00
parent f10f9324ad
commit a7230aa769
16 changed files with 2079 additions and 2307 deletions
+37 -6
View File
@@ -1,6 +1,14 @@
<?php
$title = "Tanks";
require('../head.php');
$title = "Tanks " . $_SERVER['SERVER_NAME'];
if ($_SERVER['SERVER_NAME'] == 'gametest.mobi')
{
require('head_live.php');
}
else
{
require('../head.php');
}
?>
<script type="text/javascript">
@@ -82,12 +90,14 @@
};
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload () {
game.load.atlas('tank', 'assets/games/tanks/tanks.png', 'assets/games/tanks/tanks.json');
game.load.atlas('enemy', 'assets/games/tanks/enemy-tanks.png', 'assets/games/tanks/tanks.json');
game.load.image('logo', 'assets/games/tanks/logo.png');
game.load.image('bullet', 'assets/games/tanks/bullet.png');
game.load.image('earth', 'assets/games/tanks/scorched_earth.png');
game.load.spritesheet('kaboom', 'assets/games/tanks/explosion.png', 64, 64, 23);
@@ -104,6 +114,8 @@
var enemyBullets;
var explosions;
var logo;
var currentSpeed = 0;
var cursors;
@@ -145,7 +157,7 @@
// Create some baddies to waste :)
enemies = [];
for (var i = 0; i < 10; i++)
for (var i = 0; i < 20; i++)
{
enemies.push(new EnemyTank(i, game, tank, enemyBullets));
}
@@ -174,14 +186,26 @@
tank.bringToTop();
turret.bringToTop();
logo = game.add.sprite(0, 200, 'logo');
logo.fixedToCamera = true;
game.input.onDown.add(removeLogo, this);
game.camera.follow(tank);
game.camera.deadzone = new Phaser.Rectangle(100, 100, 600, 400);
game.camera.deadzone = new Phaser.Rectangle(150, 150, 500, 300);
game.camera.focusOnXY(0, 0);
cursors = game.input.keyboard.createCursorKeys();
}
function removeLogo () {
game.input.onDown.remove(removeLogo, this);
logo.kill();
}
function update () {
game.physics.collide(enemyBullets, tank, bulletHitPlayer, null, this);
@@ -290,5 +314,12 @@
</script>
<?php
require('../foot.php');
if ($_SERVER['SERVER_NAME'] == 'gametest.mobi')
{
require('foot.php');
}
else
{
require('../foot.php');
}
?>