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Sprite.loadTexture added.
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@@ -883,7 +883,7 @@ Phaser.Physics.Arcade.prototype = {
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{
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if (separate)
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{
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console.log('x over', this._overlap);
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// console.log('x over', this._overlap);
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object.x = object.x - this._overlap;
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if (object.bounce.x == 0)
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@@ -960,7 +960,7 @@ Phaser.Physics.Arcade.prototype = {
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if (this._overlap != 0)
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{
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console.log('y over', this._overlap);
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// console.log('y over', this._overlap);
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if (separate)
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{
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