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Sprite Sheets now parse and render correctly too.
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+13
-3
@@ -48,13 +48,23 @@ Phaser.Animation.Parser = {
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var x = 0;
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var y = 0;
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for (var i = 0; i < total; i++) {
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for (var i = 0; i < total; i++)
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{
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var uuid = game.rnd.uuid();
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data.addFrame(new Phaser.Animation.Frame(x, y, frameWidth, frameHeight, ''));
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data.addFrame(new Phaser.Animation.Frame(x, y, frameWidth, frameHeight, '', uuid));
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PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[key], {
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x: x,
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y: y,
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width: frameWidth,
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height: frameHeight
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});
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x += frameWidth;
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if (x === width) {
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if (x === width)
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{
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x = 0;
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y += frameHeight;
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}
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