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Complete 0.9 release
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@@ -1,18 +1,9 @@
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/// <reference path="../../Game.ts" />
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/**
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* Input - Finger
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*
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* @desc A Finger object used by the Touch manager
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*
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* @version 1.1 - 27th February 2013
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* @author Richard Davey
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*
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* @todo Lots
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*/
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/**
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* Phaser
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* Phaser - Finger
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*
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* A Finger object is used by the Touch manager and represents a single finger on the touch screen.
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*/
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module Phaser {
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@@ -2,7 +2,9 @@
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/// <reference path="../../Signal.ts" />
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/**
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* Phaser
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* Phaser - Input
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*
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* A game specific Input manager that looks after the mouse, keyboard and touch objects. This is updated by the core game loop.
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*/
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module Phaser {
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@@ -1,7 +1,11 @@
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/// <reference path="../../Game.ts" />
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/**
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* Phaser
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* Phaser - Keyboard
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*
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* The Keyboard class handles keyboard interactions with the game and the resulting events.
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* The avoid stealing all browser input we don't use event.preventDefault. If you would like to trap a specific key however
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* then use the addKeyCapture() method.
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*/
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module Phaser {
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@@ -1,7 +1,9 @@
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/// <reference path="../../Game.ts" />
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/**
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* Phaser
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* Phaser - Mouse
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*
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* The Mouse class handles mouse interactions with the game and the resulting events.
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*/
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module Phaser {
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@@ -2,25 +2,19 @@
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/// <reference path="Finger.ts" />
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/**
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* Input - Touch
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*
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* @desc http://www.w3.org/TR/touch-events/
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* https://developer.mozilla.org/en-US/docs/DOM/TouchList
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* http://www.html5rocks.com/en/mobile/touchandmouse/
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* Android 2.x only supports 1 touch event at once, no multi-touch
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*
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* @version 1.1 - 27th February 2013
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* @author Richard Davey
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*
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* @todo Try and resolve update lag in Chrome/Android
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* Gestures (pinch, zoom, swipe)
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* GameObject Touch
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* Touch point within GameObject
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* Input Zones (mouse and touch) - lock entities within them + axis aligned drags
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*/
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/**
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* Phaser
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* Phaser - Touch
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*
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* The Touch class handles touch interactions with the game and the resulting Finger objects.
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* http://www.w3.org/TR/touch-events/
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* https://developer.mozilla.org/en-US/docs/DOM/TouchList
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* http://www.html5rocks.com/en/mobile/touchandmouse/
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* Note: Android 2.x only supports 1 touch event at once, no multi-touch
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*
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* @todo Try and resolve update lag in Chrome/Android
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* Gestures (pinch, zoom, swipe)
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* GameObject Touch
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* Touch point within GameObject
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* Input Zones (mouse and touch) - lock entities within them + axis aligned drags
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*/
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module Phaser {
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