Complete 0.9 release

This commit is contained in:
Richard Davey
2013-04-18 16:49:08 +01:00
parent 64d57b8e05
commit a90606a28a
64 changed files with 1095 additions and 1210 deletions
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/// <reference path="../../Game.ts" />
/**
* Input - Finger
*
* @desc A Finger object used by the Touch manager
*
* @version 1.1 - 27th February 2013
* @author Richard Davey
*
* @todo Lots
*/
/**
* Phaser
* Phaser - Finger
*
* A Finger object is used by the Touch manager and represents a single finger on the touch screen.
*/
module Phaser {
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/// <reference path="../../Signal.ts" />
/**
* Phaser
* Phaser - Input
*
* A game specific Input manager that looks after the mouse, keyboard and touch objects. This is updated by the core game loop.
*/
module Phaser {
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/// <reference path="../../Game.ts" />
/**
* Phaser
* Phaser - Keyboard
*
* The Keyboard class handles keyboard interactions with the game and the resulting events.
* The avoid stealing all browser input we don't use event.preventDefault. If you would like to trap a specific key however
* then use the addKeyCapture() method.
*/
module Phaser {
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/// <reference path="../../Game.ts" />
/**
* Phaser
* Phaser - Mouse
*
* The Mouse class handles mouse interactions with the game and the resulting events.
*/
module Phaser {
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/// <reference path="Finger.ts" />
/**
* Input - Touch
*
* @desc http://www.w3.org/TR/touch-events/
* https://developer.mozilla.org/en-US/docs/DOM/TouchList
* http://www.html5rocks.com/en/mobile/touchandmouse/
* Android 2.x only supports 1 touch event at once, no multi-touch
*
* @version 1.1 - 27th February 2013
* @author Richard Davey
*
* @todo Try and resolve update lag in Chrome/Android
* Gestures (pinch, zoom, swipe)
* GameObject Touch
* Touch point within GameObject
* Input Zones (mouse and touch) - lock entities within them + axis aligned drags
*/
/**
* Phaser
* Phaser - Touch
*
* The Touch class handles touch interactions with the game and the resulting Finger objects.
* http://www.w3.org/TR/touch-events/
* https://developer.mozilla.org/en-US/docs/DOM/TouchList
* http://www.html5rocks.com/en/mobile/touchandmouse/
* Note: Android 2.x only supports 1 touch event at once, no multi-touch
*
* @todo Try and resolve update lag in Chrome/Android
* Gestures (pinch, zoom, swipe)
* GameObject Touch
* Touch point within GameObject
* Input Zones (mouse and touch) - lock entities within them + axis aligned drags
*/
module Phaser {