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Lots of documentation updates and new Loader examples.
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Vendored
+4
@@ -1565,6 +1565,10 @@ declare module Phaser {
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computeVelocity(axis: number, body: Phaser.Physics.Arcade.Body, velocity: number, acceleration: number, drag: number, max: number): void;
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preUpdate(): void;
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postUpdate(): void;
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overlap(object1: any, object2: any, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
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overlapSpriteVsSprite(sprite1: Phaser.Sprite, sprite2: Phaser.Sprite, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
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overlapSpriteVsGroup(sprite1: Phaser.Sprite, group: Phaser.Group, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
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overlapGroupVsGroup(group: Phaser.Group, group2: Phaser.Group, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
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collide(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
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collideSpriteVsSprite(sprite1: Phaser.Sprite, sprite2: Phaser.Sprite, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
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collideSpriteVsTilemap(sprite1: Phaser.Sprite, tilemap: Phaser.Tilemap, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
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@@ -1 +0,0 @@
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jsdocts -d:phaser.d.ts phaser.js
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