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https://github.com/wassname/phaser.git
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Updated to Pixi 1.5 final.
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!) InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
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@@ -3,8 +3,8 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:
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function preload() {
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game.load.atlasXML('seacreatures', 'assets/sprites/seacreatures.png', 'assets/sprites/seacreatures.xml');
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// game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
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// game.load.atlasXML('seacreatures', 'assets/sprites/seacreatures.png', 'assets/sprites/seacreatures.xml');
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game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
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// Just a few images to use in our underwater scene
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game.load.image('undersea', 'assets/pics/undersea.jpg');
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@@ -0,0 +1,42 @@
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
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}
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var sprite1;
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var sprite2;
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var sprite3;
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function create() {
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sprite1 = game.add.sprite(200, 300, 'seacreatures', 'blueJellyfish0000');
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sprite2 = game.add.sprite(230, 300, 'seacreatures', 'crab10000');
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sprite3 = game.add.sprite(280, 250, 'seacreatures', 'seahorse0000');
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sprite1.inputEnabled = true;
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sprite2.inputEnabled = true;
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sprite3.inputEnabled = true;
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sprite1.input.priorityID = 0;
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sprite2.input.priorityID = 1;
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sprite3.input.priorityID = 2;
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sprite1.input.pixelPerfectClick = true;
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sprite2.input.pixelPerfectClick = true;
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sprite3.input.pixelPerfectClick = true;
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sprite1.events.onInputDown.add(clicked, this);
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sprite2.events.onInputDown.add(clicked, this);
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sprite3.events.onInputDown.add(clicked, this);
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}
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function clicked(s) {
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console.log('clicked', s.frameName);
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}
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