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Tidied up the docs and removed some Body vars no longer needed. Now to attempt stacking.
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@@ -463,9 +463,6 @@ Phaser.Utils.Debug.prototype = {
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this.splitline('velocity x: ' + sprite.body.velocity.x.toFixed(2), 'y: ' + sprite.body.velocity.y.toFixed(2), 'deltaX: ' + sprite.body.deltaX().toFixed(2), 'deltaY: ' + sprite.body.deltaY().toFixed(2));
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this.splitline('motion x: ' + sprite.body.motionVelocity.x.toFixed(2), 'y: ' + sprite.body.motionVelocity.y.toFixed(2));
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this.splitline('bounce x: ' + sprite.body.bounce.x.toFixed(2), 'y: ' + sprite.body.bounce.y.toFixed(2));
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// this.splitline('sleeping: ' + sprite.body.sleeping, 'sleepTimer: ' + sprite.body._sleepTimer.toFixed(2));
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// this.splitline('sleepMin x: ' + sprite.body.sleepMin.x, 'y: ' + sprite.body.sleepMin.y);
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// this.splitline('sleepMax x: ' + sprite.body.sleepMax.x, 'y: ' + sprite.body.sleepMax.y);
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this.stop();
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},
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